Files
allwpilib/cscore/src/main/native/cpp/SourceImpl.h
2023-09-22 13:01:27 -07:00

196 lines
6.2 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#ifndef CSCORE_SOURCEIMPL_H_
#define CSCORE_SOURCEIMPL_H_
#include <atomic>
#include <cstddef>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include <wpi/Logger.h>
#include <wpi/condition_variable.h>
#include <wpi/json_fwd.h>
#include <wpi/mutex.h>
#include "Frame.h"
#include "Handle.h"
#include "Image.h"
#include "PropertyContainer.h"
#include "cscore_cpp.h"
namespace cs {
class Notifier;
class Telemetry;
class SourceImpl : public PropertyContainer {
friend class Frame;
public:
SourceImpl(std::string_view name, wpi::Logger& logger, Notifier& notifier,
Telemetry& telemetry);
~SourceImpl() override;
SourceImpl(const SourceImpl& oth) = delete;
SourceImpl& operator=(const SourceImpl& oth) = delete;
virtual void Start() = 0;
std::string_view GetName() const { return m_name; }
void SetDescription(std::string_view description);
std::string_view GetDescription(wpi::SmallVectorImpl<char>& buf) const;
void SetConnectionStrategy(CS_ConnectionStrategy strategy) {
m_strategy = static_cast<int>(strategy);
NumSinksChanged();
}
bool IsEnabled() const {
return m_strategy == CS_CONNECTION_KEEP_OPEN ||
(m_strategy == CS_CONNECTION_AUTO_MANAGE && m_numSinksEnabled > 0);
}
// User-visible connection status
void SetConnected(bool connected);
bool IsConnected() const { return m_connected; }
// Functions to keep track of the overall number of sinks connected to this
// source. Primarily used by sinks to determine if other sinks are using
// the same source.
int GetNumSinks() const { return m_numSinks; }
void AddSink() {
++m_numSinks;
NumSinksChanged();
}
void RemoveSink() {
--m_numSinks;
NumSinksChanged();
}
// Functions to keep track of the number of sinks connected to this source
// that are "enabled", in other words, listening for new images. Primarily
// used by sources to determine whether they should actually bother trying
// to get source frames.
int GetNumSinksEnabled() const { return m_numSinksEnabled; }
void EnableSink() {
++m_numSinksEnabled;
NumSinksEnabledChanged();
}
void DisableSink() {
--m_numSinksEnabled;
NumSinksEnabledChanged();
}
// Gets the current frame time (without waiting for a new one).
uint64_t GetCurFrameTime();
// Gets the current frame (without waiting for a new one).
Frame GetCurFrame();
// Blocking function that waits for the next frame and returns it.
Frame GetNextFrame();
// Blocking function that waits for the next frame and returns it (with
// timeout in seconds). If timeout expires, returns empty frame.
Frame GetNextFrame(double timeout);
// Force a wakeup of all GetNextFrame() callers by sending an empty frame.
void Wakeup();
// Standard common camera properties
virtual void SetBrightness(int brightness, CS_Status* status);
virtual int GetBrightness(CS_Status* status) const;
virtual void SetWhiteBalanceAuto(CS_Status* status);
virtual void SetWhiteBalanceHoldCurrent(CS_Status* status);
virtual void SetWhiteBalanceManual(int value, CS_Status* status);
virtual void SetExposureAuto(CS_Status* status);
virtual void SetExposureHoldCurrent(CS_Status* status);
virtual void SetExposureManual(int value, CS_Status* status);
// Video mode functions
VideoMode GetVideoMode(CS_Status* status) const;
virtual bool SetVideoMode(const VideoMode& mode, CS_Status* status) = 0;
// These have default implementations but can be overridden for custom
// or optimized behavior.
virtual bool SetPixelFormat(VideoMode::PixelFormat pixelFormat,
CS_Status* status);
virtual bool SetResolution(int width, int height, CS_Status* status);
virtual bool SetFPS(int fps, CS_Status* status);
bool SetConfigJson(std::string_view config, CS_Status* status);
virtual bool SetConfigJson(const wpi::json& config, CS_Status* status);
std::string GetConfigJson(CS_Status* status);
virtual wpi::json GetConfigJsonObject(CS_Status* status);
std::vector<VideoMode> EnumerateVideoModes(CS_Status* status) const;
std::unique_ptr<Image> AllocImage(VideoMode::PixelFormat pixelFormat,
int width, int height, size_t size);
protected:
void NotifyPropertyCreated(int propIndex, PropertyImpl& prop) override;
void UpdatePropertyValue(int property, bool setString, int value,
std::string_view valueStr) override;
void PutFrame(VideoMode::PixelFormat pixelFormat, int width, int height,
std::string_view data, Frame::Time time);
void PutFrame(std::unique_ptr<Image> image, Frame::Time time);
void PutError(std::string_view msg, Frame::Time time);
// Notification functions for corresponding atomics
virtual void NumSinksChanged() = 0;
virtual void NumSinksEnabledChanged() = 0;
std::atomic_int m_numSinks{0};
protected:
// Cached video modes (protected with m_mutex)
mutable std::vector<VideoMode> m_videoModes;
// Current video mode
mutable VideoMode m_mode;
wpi::Logger& m_logger;
Notifier& m_notifier;
Telemetry& m_telemetry;
private:
void ReleaseImage(std::unique_ptr<Image> image);
std::unique_ptr<Frame::Impl> AllocFrameImpl();
void ReleaseFrameImpl(std::unique_ptr<Frame::Impl> data);
std::string m_name;
std::string m_description;
std::atomic_int m_strategy{CS_CONNECTION_AUTO_MANAGE};
std::atomic_int m_numSinksEnabled{0};
wpi::mutex m_frameMutex;
wpi::condition_variable m_frameCv;
bool m_destroyFrames{false};
// Pool of frames/images to reduce malloc traffic.
wpi::mutex m_poolMutex;
std::vector<std::unique_ptr<Frame::Impl>> m_framesAvail;
std::vector<std::unique_ptr<Image>> m_imagesAvail;
std::atomic_bool m_connected{false};
// Most recent frame (returned to callers of GetNextFrame)
// Access protected by m_frameMutex.
// MUST be located below m_poolMutex as the Frame destructor calls back
// into SourceImpl::ReleaseImage, which locks m_poolMutex.
Frame m_frame;
};
} // namespace cs
#endif // CSCORE_SOURCEIMPL_H_