Files
allwpilib/wpimath/src/main/native/include/wpi/math/geometry/Twist3d.hpp
Gold856 d893d44e37 [wpimath] Mark all geometry classes as final (#8790)
In Java, these are likely to become value classes in the future.

Make C++ final for consistency.
2026-04-23 22:55:54 -07:00

168 lines
5.1 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include "wpi/units/angle.hpp"
#include "wpi/units/length.hpp"
#include "wpi/units/math.hpp"
#include "wpi/util/SymbolExports.hpp"
namespace wpi::math {
class Transform3d;
/**
* A change in distance along a 3D arc since the last pose update. We can use
* ideas from differential calculus to create new Pose3ds from a Twist3d and
* vice versa.
*
* A Twist can be used to represent a difference between two poses.
*/
struct WPILIB_DLLEXPORT Twist3d final {
/**
* Linear "dx" component
*/
wpi::units::meter_t dx = 0_m;
/**
* Linear "dy" component
*/
wpi::units::meter_t dy = 0_m;
/**
* Linear "dz" component
*/
wpi::units::meter_t dz = 0_m;
/**
* Rotation vector x component.
*/
wpi::units::radian_t rx = 0_rad;
/**
* Rotation vector y component.
*/
wpi::units::radian_t ry = 0_rad;
/**
* Rotation vector z component.
*/
wpi::units::radian_t rz = 0_rad;
/**
* Obtain a new Transform3d from a (constant curvature) velocity.
*
* See "https://file.tavsys.net/control/controls-engineering-in-frc.pdf"
* Controls Engineering in the FIRST Robotics Competition section 10.2
* "Pose exponential" for a derivation.
*
* The twist is a change in pose in the robot's coordinate frame since the
* previous pose update. When the user runs Exp() on the twist, the user will
* receive the pose delta.
*
* "Exp" represents the pose exponential, which is solving a differential
* equation moving the pose forward in time.
*
* @return The pose delta of the robot.
*/
constexpr Transform3d Exp() const;
/**
* Checks equality between this Twist3d and another object.
*
* @param other The other object.
* @return Whether the two objects are equal.
*/
constexpr bool operator==(const Twist3d& other) const {
return wpi::units::math::abs(dx - other.dx) < 1E-9_m &&
wpi::units::math::abs(dy - other.dy) < 1E-9_m &&
wpi::units::math::abs(dz - other.dz) < 1E-9_m &&
wpi::units::math::abs(rx - other.rx) < 1E-9_rad &&
wpi::units::math::abs(ry - other.ry) < 1E-9_rad &&
wpi::units::math::abs(rz - other.rz) < 1E-9_rad;
}
/**
* Scale this by a given factor.
*
* @param factor The factor by which to scale.
* @return The scaled Twist3d.
*/
constexpr Twist3d operator*(double factor) const {
return Twist3d{dx * factor, dy * factor, dz * factor,
rx * factor, ry * factor, rz * factor};
}
};
} // namespace wpi::math
#include "wpi/math/geometry/Transform3d.hpp"
#include "wpi/math/geometry/detail/RotationVectorToMatrix.hpp"
namespace wpi::math {
constexpr Transform3d Twist3d::Exp() const {
// Implementation from Section 3.2 of https://ethaneade.org/lie.pdf
auto impl = [this]<typename Matrix3d, typename Vector3d>() -> Transform3d {
Vector3d u{{dx.value(), dy.value(), dz.value()}};
Vector3d rvec{{rx.value(), ry.value(), rz.value()}};
Matrix3d omega = detail::RotationVectorToMatrix(rvec);
Matrix3d omegaSq = omega * omega;
double theta = rvec.norm();
double thetaSq = theta * theta;
double A;
double B;
double C;
if (gcem::abs(theta) < 1E-7) {
// Taylor Expansions around θ = 0
// A = 1/1! - θ²/3! + θ⁴/5!
// B = 1/2! - θ²/4! + θ⁴/6!
// C = 1/3! - θ²/5! + θ⁴/7!
// sources:
// A:
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D+at+x%3D0
// B:
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-cos%5C%2840%29x%5C%2841%29%2CPower%5Bx%2C2%5D%5D+at+x%3D0
// C:
// https://www.wolframalpha.com/input?i2d=true&i=series+expansion+of+Divide%5B1-Divide%5Bsin%5C%2840%29x%5C%2841%29%2Cx%5D%2CPower%5Bx%2C2%5D%5D+at+x%3D0
A = 1 - thetaSq / 6 + thetaSq * thetaSq / 120;
B = 1 / 2.0 - thetaSq / 24 + thetaSq * thetaSq / 720;
C = 1 / 6.0 - thetaSq / 120 + thetaSq * thetaSq / 5040;
} else {
// A = std::sin(θ)/θ
// B = (1 - std::cos(θ)) / θ²
// C = (1 - A) / θ²
A = gcem::sin(theta) / theta;
B = (1 - gcem::cos(theta)) / thetaSq;
C = (1 - A) / thetaSq;
}
Matrix3d R = Matrix3d::Identity() + A * omega + B * omegaSq;
Matrix3d V = Matrix3d::Identity() + B * omega + C * omegaSq;
Vector3d translation_component = V * u;
const Transform3d transform{
Translation3d{wpi::units::meter_t{translation_component(0)},
wpi::units::meter_t{translation_component(1)},
wpi::units::meter_t{translation_component(2)}},
Rotation3d{R}};
return transform;
};
if (std::is_constant_evaluated()) {
return impl.template operator()<ct_matrix3d, ct_vector3d>();
}
return impl.template operator()<Eigen::Matrix3d, Eigen::Vector3d>();
}
} // namespace wpi::math
#include "wpi/math/geometry/proto/Twist3dProto.hpp"
#include "wpi/math/geometry/struct/Twist3dStruct.hpp"