mirror of
https://github.com/wpilibsuite/allwpilib
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251 lines
7.5 KiB
C++
251 lines
7.5 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <Eigen/Core>
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#include <wpi/SymbolExports.h>
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#include <wpi/json_fwd.h>
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#include "frc/geometry/Rotation3d.h"
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#include "frc/geometry/Translation2d.h"
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#include "units/length.h"
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#include "units/math.h"
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namespace frc {
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/**
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* Represents a translation in 3D space.
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* This object can be used to represent a point or a vector.
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*
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* This assumes that you are using conventional mathematical axes. When the
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* robot is at the origin facing in the positive X direction, forward is
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* positive X, left is positive Y, and up is positive Z.
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*/
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class WPILIB_DLLEXPORT Translation3d {
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public:
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/**
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* Constructs a Translation3d with X, Y, and Z components equal to zero.
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*/
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constexpr Translation3d() = default;
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/**
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* Constructs a Translation3d with the X, Y, and Z components equal to the
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* provided values.
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*
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* @param x The x component of the translation.
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* @param y The y component of the translation.
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* @param z The z component of the translation.
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*/
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constexpr Translation3d(units::meter_t x, units::meter_t y, units::meter_t z)
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: m_x{x}, m_y{y}, m_z{z} {}
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/**
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* Constructs a Translation3d with the provided distance and angle. This is
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* essentially converting from polar coordinates to Cartesian coordinates.
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*
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* @param distance The distance from the origin to the end of the translation.
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* @param angle The angle between the x-axis and the translation vector.
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*/
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constexpr Translation3d(units::meter_t distance, const Rotation3d& angle) {
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auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle);
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m_x = rectangular.X();
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m_y = rectangular.Y();
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m_z = rectangular.Z();
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}
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/**
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* Constructs a Translation3d from a 3D translation vector. The values are
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* assumed to be in meters.
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*
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* @param vector The translation vector.
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*/
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constexpr explicit Translation3d(const Eigen::Vector3d& vector)
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: m_x{units::meter_t{vector.x()}},
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m_y{units::meter_t{vector.y()}},
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m_z{units::meter_t{vector.z()}} {}
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/**
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* Constructs a 3D translation from a 2D translation in the X-Y plane.
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*
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* @param translation The 2D translation.
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* @see Pose3d(Pose2d)
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* @see Transform3d(Transform2d)
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*/
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constexpr explicit Translation3d(const Translation2d& translation)
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: Translation3d{translation.X(), translation.Y(), 0_m} {}
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/**
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* Calculates the distance between two translations in 3D space.
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*
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* The distance between translations is defined as
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* √((x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²).
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*
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* @param other The translation to compute the distance to.
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*
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* @return The distance between the two translations.
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*/
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constexpr units::meter_t Distance(const Translation3d& other) const {
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return units::math::sqrt(units::math::pow<2>(other.m_x - m_x) +
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units::math::pow<2>(other.m_y - m_y) +
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units::math::pow<2>(other.m_z - m_z));
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}
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/**
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* Returns the X component of the translation.
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*
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* @return The Z component of the translation.
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*/
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constexpr units::meter_t X() const { return m_x; }
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/**
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* Returns the Y component of the translation.
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*
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* @return The Y component of the translation.
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*/
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constexpr units::meter_t Y() const { return m_y; }
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/**
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* Returns the Z component of the translation.
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*
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* @return The Z component of the translation.
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*/
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constexpr units::meter_t Z() const { return m_z; }
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/**
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* Returns a 3D translation vector representation of this translation.
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*
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* @return A 3D translation vector representation of this translation.
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*/
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constexpr Eigen::Vector3d ToVector() const {
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return Eigen::Vector3d{{m_x.value(), m_y.value(), m_z.value()}};
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}
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/**
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* Returns the norm, or distance from the origin to the translation.
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*
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* @return The norm of the translation.
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*/
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constexpr units::meter_t Norm() const {
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return units::math::sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
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}
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/**
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* Applies a rotation to the translation in 3D space.
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*
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* For example, rotating a Translation3d of <2, 0, 0> by 90 degrees
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* around the Z axis will return a Translation3d of <0, 2, 0>.
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*
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* @param other The rotation to rotate the translation by.
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*
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* @return The new rotated translation.
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*/
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constexpr Translation3d RotateBy(const Rotation3d& other) const {
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Quaternion p{0.0, m_x.value(), m_y.value(), m_z.value()};
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auto qprime = other.GetQuaternion() * p * other.GetQuaternion().Inverse();
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return Translation3d{units::meter_t{qprime.X()}, units::meter_t{qprime.Y()},
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units::meter_t{qprime.Z()}};
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}
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/**
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* Returns a Translation2d representing this Translation3d projected into the
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* X-Y plane.
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*/
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constexpr Translation2d ToTranslation2d() const {
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return Translation2d{m_x, m_y};
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}
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/**
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* Returns the sum of two translations in 3D space.
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*
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* For example, Translation3d{1.0, 2.5, 3.5} + Translation3d{2.0, 5.5, 7.5} =
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* Translation3d{3.0, 8.0, 11.0}.
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*
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* @param other The translation to add.
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*
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* @return The sum of the translations.
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*/
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constexpr Translation3d operator+(const Translation3d& other) const {
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return {X() + other.X(), Y() + other.Y(), Z() + other.Z()};
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}
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/**
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* Returns the difference between two translations.
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*
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* For example, Translation3d{5.0, 4.0, 3.0} - Translation3d{1.0, 2.0, 3.0} =
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* Translation3d{4.0, 2.0, 0.0}.
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*
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* @param other The translation to subtract.
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*
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* @return The difference between the two translations.
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*/
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constexpr Translation3d operator-(const Translation3d& other) const {
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return operator+(-other);
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}
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/**
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* Returns the inverse of the current translation. This is equivalent to
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* negating all components of the translation.
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*
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* @return The inverse of the current translation.
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*/
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constexpr Translation3d operator-() const { return {-m_x, -m_y, -m_z}; }
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/**
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* Returns the translation multiplied by a scalar.
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*
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* For example, Translation3d{2.0, 2.5, 4.5} * 2 = Translation3d{4.0, 5.0,
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* 9.0}.
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*
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* @param scalar The scalar to multiply by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation3d operator*(double scalar) const {
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return {scalar * m_x, scalar * m_y, scalar * m_z};
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}
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/**
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* Returns the translation divided by a scalar.
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*
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* For example, Translation3d{2.0, 2.5, 4.5} / 2 = Translation3d{1.0, 1.25,
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* 2.25}.
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*
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* @param scalar The scalar to divide by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation3d operator/(double scalar) const {
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return operator*(1.0 / scalar);
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}
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/**
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* Checks equality between this Translation3d and another object.
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*
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* @param other The other object.
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* @return Whether the two objects are equal.
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*/
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constexpr bool operator==(const Translation3d& other) const {
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return units::math::abs(m_x - other.m_x) < 1E-9_m &&
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units::math::abs(m_y - other.m_y) < 1E-9_m &&
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units::math::abs(m_z - other.m_z) < 1E-9_m;
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}
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private:
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units::meter_t m_x = 0_m;
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units::meter_t m_y = 0_m;
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units::meter_t m_z = 0_m;
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};
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WPILIB_DLLEXPORT
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void to_json(wpi::json& json, const Translation3d& state);
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WPILIB_DLLEXPORT
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void from_json(const wpi::json& json, Translation3d& state);
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} // namespace frc
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#include "frc/geometry/proto/Translation3dProto.h"
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#include "frc/geometry/struct/Translation3dStruct.h"
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