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https://github.com/wpilibsuite/allwpilib
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The notifier thread is lazily started when the first notifier is added. This avoids the extra thread/processing overhead when notifiers are not used.
442 lines
14 KiB
C++
442 lines
14 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2015. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "Dispatcher.h"
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#include <algorithm>
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#include <iterator>
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#include "tcpsockets/TCPAcceptor.h"
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#include "tcpsockets/TCPConnector.h"
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#include "Log.h"
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using namespace nt;
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ATOMIC_STATIC_INIT(Dispatcher)
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void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
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DispatcherBase::StartServer(std::unique_ptr<NetworkAcceptor>(
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new TCPAcceptor(static_cast<int>(port), listen_address)));
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}
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void Dispatcher::StartClient(const char* server_name, unsigned int port) {
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DispatcherBase::StartClient(std::bind(&TCPConnector::connect, server_name,
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static_cast<int>(port), 1));
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}
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DispatcherBase::DispatcherBase(Storage& storage, Notifier& notifier)
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: m_storage(storage),
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m_notifier(notifier),
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m_server(false),
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m_do_flush(false),
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m_reconnect_proto_rev(0x0300),
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m_do_reconnect(true) {
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m_active = false;
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m_update_rate = 100;
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}
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DispatcherBase::~DispatcherBase() {
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Stop();
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}
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void DispatcherBase::StartServer(std::unique_ptr<NetworkAcceptor> acceptor) {
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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if (m_active) return;
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m_active = true;
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}
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m_server = true;
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m_server_acceptor = std::move(acceptor);
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using namespace std::placeholders;
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m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
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m_server);
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m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
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m_clientserver_thread = std::thread(&Dispatcher::ServerThreadMain, this);
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}
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void DispatcherBase::StartClient(
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std::function<std::unique_ptr<NetworkStream>()> connect) {
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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if (m_active) return;
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m_active = true;
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}
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m_server = false;
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using namespace std::placeholders;
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m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
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m_server);
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m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
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m_clientserver_thread =
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std::thread(&Dispatcher::ClientThreadMain, this, connect);
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}
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void DispatcherBase::Stop() {
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m_active = false;
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// wake up dispatch thread with a flush
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m_flush_cv.notify_one();
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// wake up client thread with a reconnect
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ClientReconnect();
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// wake up server thread by shutting down the socket
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if (m_server_acceptor) m_server_acceptor->shutdown();
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// join threads
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if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
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if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
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std::vector<Connection> conns;
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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conns.swap(m_connections);
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}
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// close all connections
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conns.resize(0);
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}
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void DispatcherBase::SetUpdateRate(double interval) {
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// don't allow update rates faster than 100 ms
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if (interval < 0.1)
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interval = 0.1;
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m_update_rate = static_cast<unsigned int>(interval * 1000);
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}
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void DispatcherBase::SetIdentity(llvm::StringRef name) {
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std::lock_guard<std::mutex> lock(m_user_mutex);
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m_identity = name;
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}
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void DispatcherBase::Flush() {
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auto now = std::chrono::steady_clock::now();
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{
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std::lock_guard<std::mutex> lock(m_flush_mutex);
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// don't allow flushes more often than every 100 ms
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if ((now - m_last_flush) < std::chrono::milliseconds(100))
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return;
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m_last_flush = now;
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m_do_flush = true;
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}
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m_flush_cv.notify_one();
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}
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std::vector<ConnectionInfo> DispatcherBase::GetConnections() const {
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std::vector<ConnectionInfo> conns;
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if (!m_active) return conns;
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std::lock_guard<std::mutex> lock(m_user_mutex);
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for (auto& conn : m_connections) {
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if (conn.net->state() != NetworkConnection::kActive) continue;
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conns.emplace_back(conn.net->info());
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}
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return conns;
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}
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void DispatcherBase::DispatchThreadMain() {
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// local copy of active m_connections
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struct ConnectionRef {
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NetworkConnection* net;
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NetworkConnection::Outgoing outgoing;
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};
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std::vector<ConnectionRef> connections;
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auto timeout_time = std::chrono::steady_clock::now();
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int count = 0;
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std::unique_lock<std::mutex> flush_lock(m_flush_mutex);
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while (m_active) {
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// handle loop taking too long
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auto start = std::chrono::steady_clock::now();
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if (start > timeout_time)
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timeout_time = start;
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// wait for periodic or when flushed
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timeout_time += std::chrono::milliseconds(m_update_rate);
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m_reconnect_cv.wait_until(flush_lock, timeout_time,
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[&] { return !m_active || m_do_flush; });
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m_do_flush = false;
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if (!m_active) break; // in case we were woken up to terminate
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if (++count > 10) {
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DEBUG("dispatch running");
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count = 0;
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}
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// make a local copy of the connections list (so we don't hold the lock)
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connections.resize(0);
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{
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std::lock_guard<std::mutex> user_lock(m_user_mutex);
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bool reconnect = false;
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for (auto& conn : m_connections) {
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if (conn.net->state() == NetworkConnection::kActive) {
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connections.push_back(ConnectionRef());
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connections.back().net = conn.net.get();
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connections.back().outgoing.swap(conn.outgoing);
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}
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if (!m_server && conn.net->state() == NetworkConnection::kDead)
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reconnect = true;
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}
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// reconnect if we disconnected (and a reconnect is not in progress)
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if (reconnect && !m_do_reconnect) {
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m_do_reconnect = true;
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m_reconnect_cv.notify_one();
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}
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}
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// scan outgoing messages to remove unnecessary updates
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// send outgoing messages
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for (auto& conn : connections) {
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if (!conn.outgoing.empty())
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conn.net->outgoing().emplace(std::move(conn.outgoing));
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}
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}
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}
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void DispatcherBase::QueueOutgoing(std::shared_ptr<Message> msg,
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NetworkConnection* only,
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NetworkConnection* except) {
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std::lock_guard<std::mutex> user_lock(m_user_mutex);
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for (auto& conn : m_connections) {
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if (conn.net.get() == except) continue;
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if (only && conn.net.get() != only) continue;
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auto state = conn.net->state();
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if (state != NetworkConnection::kSynchronized &&
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state != NetworkConnection::kActive) continue;
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conn.outgoing.push_back(msg);
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}
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}
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void DispatcherBase::ServerThreadMain() {
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if (m_server_acceptor->start() != 0) {
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m_active = false;
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return;
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}
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while (m_active) {
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auto stream = m_server_acceptor->accept();
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if (!stream) {
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m_active = false;
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break;
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}
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DEBUG("server: client connection from " << stream->getPeerIP() << " port "
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<< stream->getPeerPort());
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// add to connections list
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using namespace std::placeholders;
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std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
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std::move(stream),
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m_notifier,
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std::bind(&Dispatcher::ServerHandshake, this, _1, _2, _3),
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std::bind(&Storage::GetEntryType, &m_storage, _1),
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std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
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auto conn = conn_unique.get();
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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m_connections.emplace_back(std::move(conn_unique));
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}
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conn->Start();
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}
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}
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void DispatcherBase::ClientThreadMain(
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std::function<std::unique_ptr<NetworkStream>()> connect) {
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while (m_active) {
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// sleep between retries
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// try to connect (with timeout)
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DEBUG("client trying to connect");
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auto stream = connect();
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if (!stream) continue; // keep retrying
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DEBUG("client connected");
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std::unique_lock<std::mutex> lock(m_user_mutex);
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using namespace std::placeholders;
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std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
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std::move(stream),
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m_notifier,
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std::bind(&Dispatcher::ClientHandshake, this, _1, _2, _3),
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std::bind(&Storage::GetEntryType, &m_storage, _1),
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std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
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auto conn = conn_unique.get();
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m_connections.resize(0); // disconnect any current
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m_connections.emplace_back(std::move(conn_unique));
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conn->set_proto_rev(m_reconnect_proto_rev);
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conn->Start();
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// block until told to reconnect
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m_do_reconnect = false;
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m_reconnect_cv.wait(lock, [&] { return !m_active || m_do_reconnect; });
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}
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}
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bool DispatcherBase::ClientHandshake(
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NetworkConnection& conn,
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std::function<std::shared_ptr<Message>()> get_msg,
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std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs) {
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// get identity
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std::string self_id;
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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self_id = m_identity;
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}
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// send client hello
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DEBUG("client: sending hello");
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send_msgs(Message::ClientHello(self_id));
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// wait for response
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auto msg = get_msg();
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if (!msg) {
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// disconnected, retry
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DEBUG("client: server disconnected before first response");
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return false;
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}
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if (msg->Is(Message::kProtoUnsup)) {
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if (msg->id() == 0x0200) ClientReconnect(0x0200);
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return false;
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}
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bool new_server = true;
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if (conn.proto_rev() >= 0x0300) {
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// should be server hello; if not, disconnect.
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if (!msg->Is(Message::kServerHello)) return false;
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conn.set_remote_id(msg->str());
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if ((msg->flags() & 1) != 0) new_server = false;
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// get the next message
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msg = get_msg();
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}
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// receive initial assignments
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std::vector<std::shared_ptr<Message>> incoming;
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for (;;) {
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if (!msg) {
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// disconnected, retry
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DEBUG("client: server disconnected during initial entries");
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return false;
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}
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if (msg->Is(Message::kServerHelloDone)) break;
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if (!msg->Is(Message::kEntryAssign)) {
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// unexpected message
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DEBUG("client: received message (" << msg->type() << ") other than entry assignment during initial handshake");
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return false;
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}
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incoming.emplace_back(std::move(msg));
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// get the next message
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msg = get_msg();
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}
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// generate outgoing assignments
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NetworkConnection::Outgoing outgoing;
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m_storage.ApplyInitialAssignments(conn, incoming, new_server, &outgoing);
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if (conn.proto_rev() >= 0x0300)
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outgoing.emplace_back(Message::ClientHelloDone());
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if (!outgoing.empty()) send_msgs(outgoing);
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INFO("client: CONNECTED to server " << conn.stream().getPeerIP() << " port "
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<< conn.stream().getPeerPort());
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return true;
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}
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bool DispatcherBase::ServerHandshake(
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NetworkConnection& conn,
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std::function<std::shared_ptr<Message>()> get_msg,
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std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs) {
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// Wait for the client to send us a hello.
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auto msg = get_msg();
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if (!msg) {
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DEBUG("server: client disconnected before sending hello");
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return false;
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}
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if (!msg->Is(Message::kClientHello)) {
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DEBUG("server: client initial message was not client hello");
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return false;
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}
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// Check that the client requested version is not too high.
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unsigned int proto_rev = msg->id();
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if (proto_rev > 0x0300) {
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DEBUG("server: client requested proto > 0x0300");
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send_msgs(Message::ProtoUnsup());
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return false;
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}
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if (proto_rev >= 0x0300) conn.set_remote_id(msg->str());
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// Set the proto version to the client requested version
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conn.set_proto_rev(proto_rev);
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// Send initial set of assignments
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NetworkConnection::Outgoing outgoing;
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// Start with server hello. TODO: initial connection flag
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if (proto_rev >= 0x0300) {
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std::lock_guard<std::mutex> lock(m_user_mutex);
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outgoing.emplace_back(Message::ServerHello(0u, m_identity));
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}
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// Get snapshot of initial assignments
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m_storage.GetInitialAssignments(conn, &outgoing);
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// Finish with server hello done
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outgoing.emplace_back(Message::ServerHelloDone());
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// Batch transmit
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DEBUG("server: sending initial assignments");
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send_msgs(outgoing);
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// In proto rev 3.0 and later, the handshake concludes with a client hello
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// done message, so we can batch the assigns before marking the connection
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// active. In pre-3.0, we need to just immediately mark it active and hand
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// off control to the dispatcher to assign them as they arrive.
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if (proto_rev >= 0x0300) {
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// receive client initial assignments
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std::vector<std::shared_ptr<Message>> incoming;
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msg = get_msg();
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for (;;) {
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if (!msg) {
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// disconnected, retry
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DEBUG("server: disconnected waiting for initial entries");
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return false;
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}
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if (msg->Is(Message::kClientHelloDone)) break;
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if (!msg->Is(Message::kEntryAssign)) {
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// unexpected message
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DEBUG("server: received message (" << msg->type() << ") other than entry assignment during initial handshake");
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return false;
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}
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incoming.push_back(msg);
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// get the next message (blocks)
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msg = get_msg();
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}
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for (auto& msg : incoming) m_storage.ProcessIncoming(msg, &conn);
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}
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INFO("server: client CONNECTED: " << conn.stream().getPeerIP() << " port "
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<< conn.stream().getPeerPort());
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return true;
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}
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void DispatcherBase::ClientReconnect(unsigned int proto_rev) {
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if (m_server) return;
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{
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std::lock_guard<std::mutex> lock(m_user_mutex);
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m_reconnect_proto_rev = proto_rev;
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m_do_reconnect = true;
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}
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m_reconnect_cv.notify_one();
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}
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