Files
allwpilib/src/Dispatcher.cpp
Peter Johnson e9073a3cc0 Implement notifiers.
The notifier thread is lazily started when the first notifier is added.
This avoids the extra thread/processing overhead when notifiers are not used.
2015-08-02 21:47:01 -07:00

442 lines
14 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2015. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Dispatcher.h"
#include <algorithm>
#include <iterator>
#include "tcpsockets/TCPAcceptor.h"
#include "tcpsockets/TCPConnector.h"
#include "Log.h"
using namespace nt;
ATOMIC_STATIC_INIT(Dispatcher)
void Dispatcher::StartServer(const char* listen_address, unsigned int port) {
DispatcherBase::StartServer(std::unique_ptr<NetworkAcceptor>(
new TCPAcceptor(static_cast<int>(port), listen_address)));
}
void Dispatcher::StartClient(const char* server_name, unsigned int port) {
DispatcherBase::StartClient(std::bind(&TCPConnector::connect, server_name,
static_cast<int>(port), 1));
}
DispatcherBase::DispatcherBase(Storage& storage, Notifier& notifier)
: m_storage(storage),
m_notifier(notifier),
m_server(false),
m_do_flush(false),
m_reconnect_proto_rev(0x0300),
m_do_reconnect(true) {
m_active = false;
m_update_rate = 100;
}
DispatcherBase::~DispatcherBase() {
Stop();
}
void DispatcherBase::StartServer(std::unique_ptr<NetworkAcceptor> acceptor) {
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = true;
m_server_acceptor = std::move(acceptor);
using namespace std::placeholders;
m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread = std::thread(&Dispatcher::ServerThreadMain, this);
}
void DispatcherBase::StartClient(
std::function<std::unique_ptr<NetworkStream>()> connect) {
{
std::lock_guard<std::mutex> lock(m_user_mutex);
if (m_active) return;
m_active = true;
}
m_server = false;
using namespace std::placeholders;
m_storage.SetOutgoing(std::bind(&Dispatcher::QueueOutgoing, this, _1, _2, _3),
m_server);
m_dispatch_thread = std::thread(&Dispatcher::DispatchThreadMain, this);
m_clientserver_thread =
std::thread(&Dispatcher::ClientThreadMain, this, connect);
}
void DispatcherBase::Stop() {
m_active = false;
// wake up dispatch thread with a flush
m_flush_cv.notify_one();
// wake up client thread with a reconnect
ClientReconnect();
// wake up server thread by shutting down the socket
if (m_server_acceptor) m_server_acceptor->shutdown();
// join threads
if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
std::vector<Connection> conns;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
conns.swap(m_connections);
}
// close all connections
conns.resize(0);
}
void DispatcherBase::SetUpdateRate(double interval) {
// don't allow update rates faster than 100 ms
if (interval < 0.1)
interval = 0.1;
m_update_rate = static_cast<unsigned int>(interval * 1000);
}
void DispatcherBase::SetIdentity(llvm::StringRef name) {
std::lock_guard<std::mutex> lock(m_user_mutex);
m_identity = name;
}
void DispatcherBase::Flush() {
auto now = std::chrono::steady_clock::now();
{
std::lock_guard<std::mutex> lock(m_flush_mutex);
// don't allow flushes more often than every 100 ms
if ((now - m_last_flush) < std::chrono::milliseconds(100))
return;
m_last_flush = now;
m_do_flush = true;
}
m_flush_cv.notify_one();
}
std::vector<ConnectionInfo> DispatcherBase::GetConnections() const {
std::vector<ConnectionInfo> conns;
if (!m_active) return conns;
std::lock_guard<std::mutex> lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn.net->state() != NetworkConnection::kActive) continue;
conns.emplace_back(conn.net->info());
}
return conns;
}
void DispatcherBase::DispatchThreadMain() {
// local copy of active m_connections
struct ConnectionRef {
NetworkConnection* net;
NetworkConnection::Outgoing outgoing;
};
std::vector<ConnectionRef> connections;
auto timeout_time = std::chrono::steady_clock::now();
int count = 0;
std::unique_lock<std::mutex> flush_lock(m_flush_mutex);
while (m_active) {
// handle loop taking too long
auto start = std::chrono::steady_clock::now();
if (start > timeout_time)
timeout_time = start;
// wait for periodic or when flushed
timeout_time += std::chrono::milliseconds(m_update_rate);
m_reconnect_cv.wait_until(flush_lock, timeout_time,
[&] { return !m_active || m_do_flush; });
m_do_flush = false;
if (!m_active) break; // in case we were woken up to terminate
if (++count > 10) {
DEBUG("dispatch running");
count = 0;
}
// make a local copy of the connections list (so we don't hold the lock)
connections.resize(0);
{
std::lock_guard<std::mutex> user_lock(m_user_mutex);
bool reconnect = false;
for (auto& conn : m_connections) {
if (conn.net->state() == NetworkConnection::kActive) {
connections.push_back(ConnectionRef());
connections.back().net = conn.net.get();
connections.back().outgoing.swap(conn.outgoing);
}
if (!m_server && conn.net->state() == NetworkConnection::kDead)
reconnect = true;
}
// reconnect if we disconnected (and a reconnect is not in progress)
if (reconnect && !m_do_reconnect) {
m_do_reconnect = true;
m_reconnect_cv.notify_one();
}
}
// scan outgoing messages to remove unnecessary updates
// send outgoing messages
for (auto& conn : connections) {
if (!conn.outgoing.empty())
conn.net->outgoing().emplace(std::move(conn.outgoing));
}
}
}
void DispatcherBase::QueueOutgoing(std::shared_ptr<Message> msg,
NetworkConnection* only,
NetworkConnection* except) {
std::lock_guard<std::mutex> user_lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn.net.get() == except) continue;
if (only && conn.net.get() != only) continue;
auto state = conn.net->state();
if (state != NetworkConnection::kSynchronized &&
state != NetworkConnection::kActive) continue;
conn.outgoing.push_back(msg);
}
}
void DispatcherBase::ServerThreadMain() {
if (m_server_acceptor->start() != 0) {
m_active = false;
return;
}
while (m_active) {
auto stream = m_server_acceptor->accept();
if (!stream) {
m_active = false;
break;
}
DEBUG("server: client connection from " << stream->getPeerIP() << " port "
<< stream->getPeerPort());
// add to connections list
using namespace std::placeholders;
std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
std::move(stream),
m_notifier,
std::bind(&Dispatcher::ServerHandshake, this, _1, _2, _3),
std::bind(&Storage::GetEntryType, &m_storage, _1),
std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
auto conn = conn_unique.get();
{
std::lock_guard<std::mutex> lock(m_user_mutex);
m_connections.emplace_back(std::move(conn_unique));
}
conn->Start();
}
}
void DispatcherBase::ClientThreadMain(
std::function<std::unique_ptr<NetworkStream>()> connect) {
while (m_active) {
// sleep between retries
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// try to connect (with timeout)
DEBUG("client trying to connect");
auto stream = connect();
if (!stream) continue; // keep retrying
DEBUG("client connected");
std::unique_lock<std::mutex> lock(m_user_mutex);
using namespace std::placeholders;
std::unique_ptr<NetworkConnection> conn_unique(new NetworkConnection(
std::move(stream),
m_notifier,
std::bind(&Dispatcher::ClientHandshake, this, _1, _2, _3),
std::bind(&Storage::GetEntryType, &m_storage, _1),
std::bind(&Storage::ProcessIncoming, &m_storage, _1, _2)));
auto conn = conn_unique.get();
m_connections.resize(0); // disconnect any current
m_connections.emplace_back(std::move(conn_unique));
conn->set_proto_rev(m_reconnect_proto_rev);
conn->Start();
// block until told to reconnect
m_do_reconnect = false;
m_reconnect_cv.wait(lock, [&] { return !m_active || m_do_reconnect; });
}
}
bool DispatcherBase::ClientHandshake(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg,
std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs) {
// get identity
std::string self_id;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
self_id = m_identity;
}
// send client hello
DEBUG("client: sending hello");
send_msgs(Message::ClientHello(self_id));
// wait for response
auto msg = get_msg();
if (!msg) {
// disconnected, retry
DEBUG("client: server disconnected before first response");
return false;
}
if (msg->Is(Message::kProtoUnsup)) {
if (msg->id() == 0x0200) ClientReconnect(0x0200);
return false;
}
bool new_server = true;
if (conn.proto_rev() >= 0x0300) {
// should be server hello; if not, disconnect.
if (!msg->Is(Message::kServerHello)) return false;
conn.set_remote_id(msg->str());
if ((msg->flags() & 1) != 0) new_server = false;
// get the next message
msg = get_msg();
}
// receive initial assignments
std::vector<std::shared_ptr<Message>> incoming;
for (;;) {
if (!msg) {
// disconnected, retry
DEBUG("client: server disconnected during initial entries");
return false;
}
if (msg->Is(Message::kServerHelloDone)) break;
if (!msg->Is(Message::kEntryAssign)) {
// unexpected message
DEBUG("client: received message (" << msg->type() << ") other than entry assignment during initial handshake");
return false;
}
incoming.emplace_back(std::move(msg));
// get the next message
msg = get_msg();
}
// generate outgoing assignments
NetworkConnection::Outgoing outgoing;
m_storage.ApplyInitialAssignments(conn, incoming, new_server, &outgoing);
if (conn.proto_rev() >= 0x0300)
outgoing.emplace_back(Message::ClientHelloDone());
if (!outgoing.empty()) send_msgs(outgoing);
INFO("client: CONNECTED to server " << conn.stream().getPeerIP() << " port "
<< conn.stream().getPeerPort());
return true;
}
bool DispatcherBase::ServerHandshake(
NetworkConnection& conn,
std::function<std::shared_ptr<Message>()> get_msg,
std::function<void(llvm::ArrayRef<std::shared_ptr<Message>>)> send_msgs) {
// Wait for the client to send us a hello.
auto msg = get_msg();
if (!msg) {
DEBUG("server: client disconnected before sending hello");
return false;
}
if (!msg->Is(Message::kClientHello)) {
DEBUG("server: client initial message was not client hello");
return false;
}
// Check that the client requested version is not too high.
unsigned int proto_rev = msg->id();
if (proto_rev > 0x0300) {
DEBUG("server: client requested proto > 0x0300");
send_msgs(Message::ProtoUnsup());
return false;
}
if (proto_rev >= 0x0300) conn.set_remote_id(msg->str());
// Set the proto version to the client requested version
conn.set_proto_rev(proto_rev);
// Send initial set of assignments
NetworkConnection::Outgoing outgoing;
// Start with server hello. TODO: initial connection flag
if (proto_rev >= 0x0300) {
std::lock_guard<std::mutex> lock(m_user_mutex);
outgoing.emplace_back(Message::ServerHello(0u, m_identity));
}
// Get snapshot of initial assignments
m_storage.GetInitialAssignments(conn, &outgoing);
// Finish with server hello done
outgoing.emplace_back(Message::ServerHelloDone());
// Batch transmit
DEBUG("server: sending initial assignments");
send_msgs(outgoing);
// In proto rev 3.0 and later, the handshake concludes with a client hello
// done message, so we can batch the assigns before marking the connection
// active. In pre-3.0, we need to just immediately mark it active and hand
// off control to the dispatcher to assign them as they arrive.
if (proto_rev >= 0x0300) {
// receive client initial assignments
std::vector<std::shared_ptr<Message>> incoming;
msg = get_msg();
for (;;) {
if (!msg) {
// disconnected, retry
DEBUG("server: disconnected waiting for initial entries");
return false;
}
if (msg->Is(Message::kClientHelloDone)) break;
if (!msg->Is(Message::kEntryAssign)) {
// unexpected message
DEBUG("server: received message (" << msg->type() << ") other than entry assignment during initial handshake");
return false;
}
incoming.push_back(msg);
// get the next message (blocks)
msg = get_msg();
}
for (auto& msg : incoming) m_storage.ProcessIncoming(msg, &conn);
}
INFO("server: client CONNECTED: " << conn.stream().getPeerIP() << " port "
<< conn.stream().getPeerPort());
return true;
}
void DispatcherBase::ClientReconnect(unsigned int proto_rev) {
if (m_server) return;
{
std::lock_guard<std::mutex> lock(m_user_mutex);
m_reconnect_proto_rev = proto_rev;
m_do_reconnect = true;
}
m_reconnect_cv.notify_one();
}