Files
allwpilib/wpimath/src/main/native/cpp/ComputerVisionUtil.cpp
2022-10-26 22:20:08 -07:00

65 lines
2.7 KiB
C++

// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/ComputerVisionUtil.h"
#include "frc/geometry/Rotation3d.h"
#include "units/math.h"
namespace frc {
units::meter_t CalculateDistanceToTarget(units::meter_t cameraHeight,
units::meter_t targetHeight,
units::radian_t cameraPitch,
units::radian_t targetPitch,
units::radian_t targetYaw) {
return (targetHeight - cameraHeight) /
(units::math::tan(cameraPitch + targetPitch) *
units::math::cos(targetYaw));
}
frc::Pose3d EstimateFieldToRobot(
units::meter_t cameraHeight, units::meter_t targetHeight,
units::radian_t cameraPitch, units::radian_t targetPitch,
const frc::Rotation2d& targetYaw, const frc::Rotation2d& gyroAngle,
const frc::Pose3d& fieldToTarget, const frc::Transform3d& cameraToRobot) {
auto distanceAlongGround =
CalculateDistanceToTarget(cameraHeight, targetHeight, cameraPitch,
targetPitch, targetYaw.Radians());
auto range =
units::math::hypot(distanceAlongGround, targetHeight - cameraHeight);
return EstimateFieldToRobot(
EstimateCameraToTarget(
Translation3d{range,
Rotation3d{0_rad, targetPitch, targetYaw.Radians()}},
fieldToTarget, gyroAngle),
fieldToTarget, cameraToRobot);
}
frc::Pose3d EstimateFieldToRobot(const frc::Transform3d& cameraToTarget,
const frc::Pose3d& fieldToTarget,
const frc::Transform3d& cameraToRobot) {
return EstimateFieldToCamera(cameraToTarget, fieldToTarget)
.TransformBy(cameraToRobot);
}
frc::Transform3d EstimateCameraToTarget(
const frc::Translation3d& cameraToTargetTranslation,
const frc::Pose3d& fieldToTarget, const frc::Rotation2d& gyroAngle) {
// Map our camera at the origin out to our target, in the robot reference
// frame. Gyro angle is needed because there's a circle of possible camera
// poses for which the camera has the same yaw from camera to target.
return Transform3d{cameraToTargetTranslation,
Rotation3d{0_rad, 0_rad, -gyroAngle.Radians()} -
fieldToTarget.Rotation()};
}
frc::Pose3d EstimateFieldToCamera(const frc::Transform3d& cameraToTarget,
const frc::Pose3d& fieldToTarget) {
auto targetToCamera = cameraToTarget.Inverse();
return fieldToTarget.TransformBy(targetToCamera);
}
} // namespace frc