Files
allwpilib/wpilibc/src/main/native/include/frc/commands/Command.h
Tyler Veness d89b7dd412 Move CameraServer and WPILib headers into their own folder
The old headers were moved into folders because doing so avoids polluting
the system include directories.

Folder names were also normalized to lowercase.
2018-07-22 19:40:57 -07:00

427 lines
12 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2018 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <set>
#include <string>
#include <wpi/Twine.h>
#include "frc/ErrorBase.h"
#include "frc/smartdashboard/SendableBase.h"
namespace frc {
class CommandGroup;
class Subsystem;
/**
* The Command class is at the very core of the entire command framework.
*
* Every command can be started with a call to Start(). Once a command is
* started it will call Initialize(), and then will repeatedly call Execute()
* until the IsFinished() returns true. Once it does,End() will be called.
*
* However, if at any point while it is running Cancel() is called, then the
* command will be stopped and Interrupted() will be called.
*
* If a command uses a Subsystem, then it should specify that it does so by
* calling the Requires() method in its constructor. Note that a Command may
* have multiple requirements, and Requires() should be called for each one.
*
* If a command is running and a new command with shared requirements is
* started, then one of two things will happen. If the active command is
* interruptible, then Cancel() will be called and the command will be removed
* to make way for the new one. If the active command is not interruptible, the
* other one will not even be started, and the active one will continue
* functioning.
*
* @see CommandGroup
* @see Subsystem
*/
class Command : public ErrorBase, public SendableBase {
friend class CommandGroup;
friend class Scheduler;
public:
/**
* Creates a new command.
*
* The name of this command will be default.
*/
Command();
/**
* Creates a new command with the given name and no timeout.
*
* @param name the name for this command
*/
explicit Command(const wpi::Twine& name);
/**
* Creates a new command with the given timeout and a default name.
*
* @param timeout the time (in seconds) before this command "times out"
* @see IsTimedOut()
*/
explicit Command(double timeout);
/**
* Creates a new command with the given name and timeout.
*
* @param name the name of the command
* @param timeout the time (in seconds) before this command "times out"
* @see IsTimedOut()
*/
Command(const wpi::Twine& name, double timeout);
~Command() override = default;
/**
* Returns the time since this command was initialized (in seconds).
*
* This function will work even if there is no specified timeout.
*
* @return the time since this command was initialized (in seconds).
*/
double TimeSinceInitialized() const;
/**
* This method specifies that the given Subsystem is used by this command.
*
* This method is crucial to the functioning of the Command System in general.
*
* Note that the recommended way to call this method is in the constructor.
*
* @param subsystem The Subsystem required
* @see Subsystem
*/
void Requires(Subsystem* s);
/**
* Starts up the command. Gets the command ready to start.
*
* Note that the command will eventually start, however it will not
* necessarily do so immediately, and may in fact be canceled before
* initialize is even called.
*/
void Start();
/**
* The run method is used internally to actually run the commands.
*
* @return Whether or not the command should stay within the Scheduler.
*/
bool Run();
/**
* This will cancel the current command.
*
* This will cancel the current command eventually. It can be called multiple
* times. And it can be called when the command is not running. If the command
* is running though, then the command will be marked as canceled and
* eventually removed.
*
* A command can not be canceled if it is a part of a command group, you must
* cancel the command group instead.
*/
void Cancel();
/**
* Returns whether or not the command is running.
*
* This may return true even if the command has just been canceled, as it may
* not have yet called Interrupted().
*
* @return whether or not the command is running
*/
bool IsRunning() const;
/**
* Returns whether or not the command has been initialized.
*
* @return whether or not the command has been initialized.
*/
bool IsInitialized() const;
/**
* Returns whether or not the command has completed running.
*
* @return whether or not the command has completed running.
*/
bool IsCompleted() const;
/**
* Returns whether or not this has been canceled.
*
* @return whether or not this has been canceled
*/
bool IsCanceled() const;
/**
* Returns whether or not this command can be interrupted.
*
* @return whether or not this command can be interrupted
*/
bool IsInterruptible() const;
/**
* Sets whether or not this command can be interrupted.
*
* @param interruptible whether or not this command can be interrupted
*/
void SetInterruptible(bool interruptible);
/**
* Checks if the command requires the given Subsystem.
*
* @param system the system
* @return whether or not the subsystem is required (false if given nullptr)
*/
bool DoesRequire(Subsystem* subsystem) const;
typedef std::set<Subsystem*> SubsystemSet;
/**
* Returns the requirements (as an std::set of Subsystem pointers) of this
* command.
*
* @return The requirements (as an std::set of Subsystem pointers) of this
* command
*/
const SubsystemSet& GetRequirements() const;
/**
* Returns the CommandGroup that this command is a part of.
*
* Will return null if this Command is not in a group.
*
* @return The CommandGroup that this command is a part of (or null if not in
* group)
*/
CommandGroup* GetGroup() const;
/**
* Sets whether or not this Command should run when the robot is disabled.
*
* By default a command will not run when the robot is disabled, and will in
* fact be canceled.
*
* @param run Whether this command should run when the robot is disabled.
*/
void SetRunWhenDisabled(bool run);
/**
* Returns whether or not this Command will run when the robot is disabled, or
* if it will cancel itself.
*
* @return Whether this Command will run when the robot is disabled, or if it
* will cancel itself.
*/
bool WillRunWhenDisabled() const;
/**
* Get the ID (sequence number) for this command.
*
* The ID is a unique sequence number that is incremented for each command.
*
* @return The ID of this command
*/
int GetID() const;
protected:
/**
* Sets the timeout of this command.
*
* @param timeout the timeout (in seconds)
* @see IsTimedOut()
*/
void SetTimeout(double timeout);
/**
* Returns whether or not the TimeSinceInitialized() method returns a number
* which is greater than or equal to the timeout for the command.
*
* If there is no timeout, this will always return false.
*
* @return whether the time has expired
*/
bool IsTimedOut() const;
/**
* If changes are locked, then this will generate a CommandIllegalUse error.
*
* @param message The message to report on error (it is appended by a default
* message)
* @return True if assert passed, false if assert failed.
*/
bool AssertUnlocked(const std::string& message);
/**
* Sets the parent of this command. No actual change is made to the group.
*
* @param parent the parent
*/
void SetParent(CommandGroup* parent);
/**
* Returns whether the command has a parent.
*
* @param True if the command has a parent.
*/
bool IsParented() const;
/**
* Clears list of subsystem requirements.
*
* This is only used by ConditionalCommand so cancelling the chosen command
* works properly in CommandGroup.
*/
void ClearRequirements();
/**
* The initialize method is called the first time this Command is run after
* being started.
*/
virtual void Initialize();
/**
* The execute method is called repeatedly until this Command either finishes
* or is canceled.
*/
virtual void Execute();
/**
* Returns whether this command is finished.
*
* If it is, then the command will be removed and End() will be called.
*
* It may be useful for a team to reference the IsTimedOut() method for
* time-sensitive commands.
*
* Returning false will result in the command never ending automatically.
* It may still be cancelled manually or interrupted by another command.
* Returning true will result in the command executing once and finishing
* immediately. We recommend using InstantCommand for this.
*
* @return Whether this command is finished.
* @see IsTimedOut()
*/
virtual bool IsFinished() = 0;
/**
* Called when the command ended peacefully.
*
* This is where you may want to wrap up loose ends, like shutting off a motor
* that was being used in the command.
*/
virtual void End();
/**
* Called when the command ends because somebody called Cancel() or another
* command shared the same requirements as this one, and booted it out.
*
* This is where you may want to wrap up loose ends, like shutting off a motor
* that was being used in the command.
*
* Generally, it is useful to simply call the End() method within this method,
* as done here.
*/
virtual void Interrupted();
virtual void _Initialize();
virtual void _Interrupted();
virtual void _Execute();
virtual void _End();
/**
* This works like Cancel(), except that it doesn't throw an exception if it
* is a part of a command group.
*
* Should only be called by the parent command group.
*/
virtual void _Cancel();
friend class ConditionalCommand;
private:
/**
* Prevents further changes from being made.
*/
void LockChanges();
/**
* Called when the command has been removed.
*
* This will call Interrupted() or End().
*/
void Removed();
/**
* This is used internally to mark that the command has been started.
*
* The lifecycle of a command is:
*
* StartRunning() is called. Run() is called (multiple times potentially).
* Removed() is called.
*
* It is very important that StartRunning() and Removed() be called in order
* or some assumptions of the code will be broken.
*/
void StartRunning();
/**
* Called to indicate that the timer should start.
*
* This is called right before Initialize() is, inside the Run() method.
*/
void StartTiming();
// The time since this command was initialized
double m_startTime = -1;
// The time (in seconds) before this command "times out" (-1 if no timeout)
double m_timeout;
// Whether or not this command has been initialized
bool m_initialized = false;
// The requirements (or null if no requirements)
SubsystemSet m_requirements;
// Whether or not it is running
bool m_running = false;
// Whether or not it is interruptible
bool m_interruptible = true;
// Whether or not it has been canceled
bool m_canceled = false;
// Whether or not it has been locked
bool m_locked = false;
// Whether this command should run when the robot is disabled
bool m_runWhenDisabled = false;
// The CommandGroup this is in
CommandGroup* m_parent = nullptr;
// Whether or not this command has completed running
bool m_completed = false;
int m_commandID = m_commandCounter++;
static int m_commandCounter;
public:
void InitSendable(SendableBuilder& builder) override;
};
} // namespace frc