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https://github.com/wpilibsuite/allwpilib
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Adds methods to compute the dot and cross products between Translation2ds and Translation3ds, as well as methods to compute the square of Distance and Norm, which allows avoiding some calls to sqrt in many cases. Co-authored-by: Tyler Veness <calcmogul@gmail.com>
332 lines
10 KiB
C++
332 lines
10 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <span>
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#include <Eigen/Core>
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#include <wpi/SymbolExports.h>
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#include <wpi/json_fwd.h>
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#include "frc/geometry/Rotation2d.h"
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#include "units/area.h"
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#include "units/length.h"
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#include "units/math.h"
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namespace frc {
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/**
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* Represents a translation in 2D space.
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* This object can be used to represent a point or a vector.
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*
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* This assumes that you are using conventional mathematical axes.
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* When the robot is at the origin facing in the positive X direction, forward
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* is positive X and left is positive Y.
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*/
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class WPILIB_DLLEXPORT Translation2d {
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public:
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/**
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* Constructs a Translation2d with X and Y components equal to zero.
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*/
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constexpr Translation2d() = default;
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/**
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* Constructs a Translation2d with the X and Y components equal to the
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* provided values.
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*
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* @param x The x component of the translation.
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* @param y The y component of the translation.
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*/
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constexpr Translation2d(units::meter_t x, units::meter_t y)
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: m_x{x}, m_y{y} {}
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/**
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* Constructs a Translation2d with the provided distance and angle. This is
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* essentially converting from polar coordinates to Cartesian coordinates.
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*
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* @param distance The distance from the origin to the end of the translation.
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* @param angle The angle between the x-axis and the translation vector.
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*/
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constexpr Translation2d(units::meter_t distance, const Rotation2d& angle)
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: m_x{distance * angle.Cos()}, m_y{distance * angle.Sin()} {}
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/**
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* Constructs a Translation2d from a 2D translation vector. The values are
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* assumed to be in meters.
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*
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* @param vector The translation vector.
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*/
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constexpr explicit Translation2d(const Eigen::Vector2d& vector)
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: m_x{units::meter_t{vector.x()}}, m_y{units::meter_t{vector.y()}} {}
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/**
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* Calculates the distance between two translations in 2D space.
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*
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* The distance between translations is defined as √((x₂−x₁)²+(y₂−y₁)²).
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*
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* @param other The translation to compute the distance to.
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*
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* @return The distance between the two translations.
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*/
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constexpr units::meter_t Distance(const Translation2d& other) const {
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return units::math::hypot(other.m_x - m_x, other.m_y - m_y);
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}
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/**
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* Calculates the square of the distance between two translations in 2D space.
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* This is equivalent to squaring the result of Distance(Translation2d), but
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* avoids computing a square root.
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*
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* The square of the distance between translations is defined as
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* (x₂−x₁)²+(y₂−y₁)².
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*
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* @param other The translation to compute the squared distance to.
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* @return The square of the distance between the two translations.
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*/
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constexpr units::square_meter_t SquaredDistance(
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const Translation2d& other) const {
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return units::math::pow<2>(other.m_x - m_x) +
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units::math::pow<2>(other.m_y - m_y);
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}
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/**
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* Returns the X component of the translation.
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*
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* @return The X component of the translation.
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*/
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constexpr units::meter_t X() const { return m_x; }
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/**
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* Returns the Y component of the translation.
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*
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* @return The Y component of the translation.
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*/
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constexpr units::meter_t Y() const { return m_y; }
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/**
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* Returns a 2D translation vector representation of this translation.
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*
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* @return A 2D translation vector representation of this translation.
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*/
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constexpr Eigen::Vector2d ToVector() const {
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return Eigen::Vector2d{{m_x.value(), m_y.value()}};
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}
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/**
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* Returns the norm, or distance from the origin to the translation.
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*
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* @return The norm of the translation.
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*/
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constexpr units::meter_t Norm() const { return units::math::hypot(m_x, m_y); }
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/**
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* Returns the squared norm, or squared distance from the origin to the
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* translation. This is equivalent to squaring the result of Norm(), but
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* avoids computing a square root.
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*
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* @return The squared norm of the translation.
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*/
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constexpr units::square_meter_t SquaredNorm() const {
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return units::math::pow<2>(m_x) + units::math::pow<2>(m_y);
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}
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/**
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* Returns the angle this translation forms with the positive X axis.
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*
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* @return The angle of the translation
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*/
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constexpr Rotation2d Angle() const {
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return Rotation2d{m_x.value(), m_y.value()};
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}
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/**
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* Applies a rotation to the translation in 2D space.
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*
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* This multiplies the translation vector by a counterclockwise rotation
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* matrix of the given angle.
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*
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* <pre>
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* [x_new] [other.cos, -other.sin][x]
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* [y_new] = [other.sin, other.cos][y]
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* </pre>
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*
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* For example, rotating a Translation2d of <2, 0> by 90 degrees will
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* return a Translation2d of <0, 2>.
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*
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* @param other The rotation to rotate the translation by.
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*
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* @return The new rotated translation.
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*/
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constexpr Translation2d RotateBy(const Rotation2d& other) const {
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return {m_x * other.Cos() - m_y * other.Sin(),
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m_x * other.Sin() + m_y * other.Cos()};
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}
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/**
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* Rotates this translation around another translation in 2D space.
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*
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* <pre>
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* [x_new] [rot.cos, -rot.sin][x - other.x] [other.x]
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* [y_new] = [rot.sin, rot.cos][y - other.y] + [other.y]
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* </pre>
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*
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* @param other The other translation to rotate around.
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* @param rot The rotation to rotate the translation by.
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* @return The new rotated translation.
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*/
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constexpr Translation2d RotateAround(const Translation2d& other,
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const Rotation2d& rot) const {
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return {(m_x - other.X()) * rot.Cos() - (m_y - other.Y()) * rot.Sin() +
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other.X(),
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(m_x - other.X()) * rot.Sin() + (m_y - other.Y()) * rot.Cos() +
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other.Y()};
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}
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/**
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* Computes the dot product between this translation and another translation
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* in 2D space.
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*
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* The dot product between two translations is defined as x₁x₂+y₁y₂.
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*
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* @param other The translation to compute the dot product with.
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* @return The dot product between the two translations.
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*/
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constexpr units::square_meter_t Dot(const Translation2d& other) const {
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return m_x * other.X() + m_y * other.Y();
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}
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/**
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* Computes the cross product between this translation and another translation
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* in 2D space.
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*
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* The 2D cross product between two translations is defined as x₁y₂-x₂y₁.
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*
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* @param other The translation to compute the cross product with.
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* @return The cross product between the two translations.
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*/
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constexpr units::square_meter_t Cross(const Translation2d& other) const {
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return m_x * other.Y() - m_y * other.X();
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}
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/**
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* Returns the sum of two translations in 2D space.
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*
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* For example, Translation3d{1.0, 2.5} + Translation3d{2.0, 5.5} =
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* Translation3d{3.0, 8.0}.
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*
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* @param other The translation to add.
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*
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* @return The sum of the translations.
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*/
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constexpr Translation2d operator+(const Translation2d& other) const {
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return {X() + other.X(), Y() + other.Y()};
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}
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/**
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* Returns the difference between two translations.
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*
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* For example, Translation2d{5.0, 4.0} - Translation2d{1.0, 2.0} =
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* Translation2d{4.0, 2.0}.
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*
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* @param other The translation to subtract.
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*
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* @return The difference between the two translations.
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*/
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constexpr Translation2d operator-(const Translation2d& other) const {
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return *this + -other;
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}
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/**
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* Returns the inverse of the current translation. This is equivalent to
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* rotating by 180 degrees, flipping the point over both axes, or negating all
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* components of the translation.
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*
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* @return The inverse of the current translation.
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*/
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constexpr Translation2d operator-() const { return {-m_x, -m_y}; }
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/**
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* Returns the translation multiplied by a scalar.
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*
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* For example, Translation2d{2.0, 2.5} * 2 = Translation2d{4.0, 5.0}.
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*
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* @param scalar The scalar to multiply by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation2d operator*(double scalar) const {
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return {scalar * m_x, scalar * m_y};
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}
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/**
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* Returns the translation divided by a scalar.
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*
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* For example, Translation2d{2.0, 2.5} / 2 = Translation2d{1.0, 1.25}.
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*
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* @param scalar The scalar to divide by.
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*
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* @return The scaled translation.
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*/
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constexpr Translation2d operator/(double scalar) const {
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return operator*(1.0 / scalar);
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}
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/**
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* Checks equality between this Translation2d and another object.
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*
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* @param other The other object.
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* @return Whether the two objects are equal.
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*/
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constexpr bool operator==(const Translation2d& other) const {
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return units::math::abs(m_x - other.m_x) < 1E-9_m &&
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units::math::abs(m_y - other.m_y) < 1E-9_m;
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}
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/**
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* Returns the nearest Translation2d from a collection of translations
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* @param translations The collection of translations.
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* @return The nearest Translation2d from the collection.
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*/
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constexpr Translation2d Nearest(
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std::span<const Translation2d> translations) const {
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return *std::min_element(
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translations.begin(), translations.end(),
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[this](const Translation2d& a, const Translation2d& b) {
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return this->Distance(a) < this->Distance(b);
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});
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}
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/**
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* Returns the nearest Translation2d from a collection of translations
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* @param translations The collection of translations.
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* @return The nearest Translation2d from the collection.
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*/
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constexpr Translation2d Nearest(
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std::initializer_list<Translation2d> translations) const {
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return *std::min_element(
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translations.begin(), translations.end(),
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[this](const Translation2d& a, const Translation2d& b) {
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return this->Distance(a) < this->Distance(b);
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});
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}
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private:
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units::meter_t m_x = 0_m;
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units::meter_t m_y = 0_m;
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};
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WPILIB_DLLEXPORT
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void to_json(wpi::json& json, const Translation2d& state);
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WPILIB_DLLEXPORT
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void from_json(const wpi::json& json, Translation2d& state);
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} // namespace frc
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#include "frc/geometry/proto/Translation2dProto.h"
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#include "frc/geometry/struct/Translation2dStruct.h"
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