Files
allwpilib/wpilibc/src/main/native/cpp/Commands/CommandGroup.cpp
2017-12-05 00:17:56 -08:00

315 lines
10 KiB
C++

/*----------------------------------------------------------------------------*/
/* Copyright (c) 2011-2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Commands/CommandGroup.h"
#include "WPIErrors.h"
using namespace frc;
/**
* Creates a new CommandGroup with the given name.
*
* @param name The name for this command group
*/
CommandGroup::CommandGroup(const llvm::Twine& name) : Command(name) {}
/**
* Adds a new Command to the group. The Command will be started after all the
* previously added Commands.
*
* Note that any requirements the given Command has will be added to the group.
* For this reason, a Command's requirements can not be changed after being
* added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The Command to be added
*/
void CommandGroup::AddSequential(Command* command) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
command->SetParent(this);
m_commands.push_back(
CommandGroupEntry(command, CommandGroupEntry::kSequence_InSequence));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new Command to the group with a given timeout. The Command will be
* started after all the previously added commands.
*
* Once the Command is started, it will be run until it finishes or the time
* expires, whichever is sooner. Note that the given Command will have no
* knowledge that it is on a timer.
*
* Note that any requirements the given Command has will be added to the group.
* For this reason, a Command's requirements can not be changed after being
* added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The Command to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddSequential(Command* command, double timeout) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
if (timeout < 0.0) {
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(
command, CommandGroupEntry::kSequence_InSequence, timeout));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child Command to the group. The Command will be started after all
* the previously added Commands.
*
* Instead of waiting for the child to finish, a CommandGroup will have it run
* at the same time as the subsequent Commands. The child will run until either
* it finishes, a new child with conflicting requirements is started, or the
* main sequence runs a Command with conflicting requirements. In the latter two
* cases, the child will be canceled even if it says it can't be interrupted.
*
* Note that any requirements the given Command has will be added to the group.
* For this reason, a Command's requirements can not be changed after being
* added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The command to be added
*/
void CommandGroup::AddParallel(Command* command) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
command->SetParent(this);
m_commands.push_back(
CommandGroupEntry(command, CommandGroupEntry::kSequence_BranchChild));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
/**
* Adds a new child Command to the group with the given timeout. The Command
* will be started after all the previously added Commands.
*
* Once the Command is started, it will run until it finishes, is interrupted,
* or the time expires, whichever is sooner. Note that the given Command will
* have no knowledge that it is on a timer.
*
* Instead of waiting for the child to finish, a CommandGroup will have it run
* at the same time as the subsequent Commands. The child will run until either
* it finishes, the timeout expires, a new child with conflicting requirements
* is started, or the main sequence runs a Command with conflicting
* requirements. In the latter two cases, the child will be canceled even if it
* says it can't be interrupted.
*
* Note that any requirements the given Command has will be added to the group.
* For this reason, a Command's requirements can not be changed after being
* added to a group.
*
* It is recommended that this method be called in the constructor.
*
* @param command The command to be added
* @param timeout The timeout (in seconds)
*/
void CommandGroup::AddParallel(Command* command, double timeout) {
if (command == nullptr) {
wpi_setWPIErrorWithContext(NullParameter, "command");
return;
}
if (!AssertUnlocked("Cannot add new command to command group")) return;
if (timeout < 0.0) {
wpi_setWPIErrorWithContext(ParameterOutOfRange, "timeout < 0.0");
return;
}
command->SetParent(this);
m_commands.push_back(CommandGroupEntry(
command, CommandGroupEntry::kSequence_BranchChild, timeout));
// Iterate through command->GetRequirements() and call Requires() on each
// required subsystem
Command::SubsystemSet requirements = command->GetRequirements();
for (auto iter = requirements.begin(); iter != requirements.end(); iter++)
Requires(*iter);
}
void CommandGroup::_Initialize() { m_currentCommandIndex = -1; }
void CommandGroup::_Execute() {
CommandGroupEntry entry;
Command* cmd = nullptr;
bool firstRun = false;
if (m_currentCommandIndex == -1) {
firstRun = true;
m_currentCommandIndex = 0;
}
while (static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
if (cmd != nullptr) {
if (entry.IsTimedOut()) cmd->_Cancel();
if (cmd->Run()) {
break;
} else {
cmd->Removed();
m_currentCommandIndex++;
firstRun = true;
cmd = nullptr;
continue;
}
}
entry = m_commands[m_currentCommandIndex];
cmd = nullptr;
switch (entry.m_state) {
case CommandGroupEntry::kSequence_InSequence:
cmd = entry.m_command;
if (firstRun) {
cmd->StartRunning();
CancelConflicts(cmd);
firstRun = false;
}
break;
case CommandGroupEntry::kSequence_BranchPeer:
m_currentCommandIndex++;
entry.m_command->Start();
break;
case CommandGroupEntry::kSequence_BranchChild:
m_currentCommandIndex++;
CancelConflicts(entry.m_command);
entry.m_command->StartRunning();
m_children.push_back(entry);
break;
}
}
// Run Children
for (auto iter = m_children.begin(); iter != m_children.end();) {
entry = *iter;
Command* child = entry.m_command;
if (entry.IsTimedOut()) child->_Cancel();
if (!child->Run()) {
child->Removed();
iter = m_children.erase(iter);
} else {
iter++;
}
}
}
void CommandGroup::_End() {
// Theoretically, we don't have to check this, but we do if teams override the
// IsFinished method
if (m_currentCommandIndex != -1 &&
static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
Command* cmd = m_commands[m_currentCommandIndex].m_command;
cmd->_Cancel();
cmd->Removed();
}
for (auto iter = m_children.begin(); iter != m_children.end(); iter++) {
Command* cmd = iter->m_command;
cmd->_Cancel();
cmd->Removed();
}
m_children.clear();
}
void CommandGroup::_Interrupted() { _End(); }
// Can be overwritten by teams
void CommandGroup::Initialize() {}
// Can be overwritten by teams
void CommandGroup::Execute() {}
// Can be overwritten by teams
void CommandGroup::End() {}
// Can be overwritten by teams
void CommandGroup::Interrupted() {}
bool CommandGroup::IsFinished() {
return static_cast<size_t>(m_currentCommandIndex) >= m_commands.size() &&
m_children.empty();
}
bool CommandGroup::IsInterruptible() const {
if (!Command::IsInterruptible()) return false;
if (m_currentCommandIndex != -1 &&
static_cast<size_t>(m_currentCommandIndex) < m_commands.size()) {
Command* cmd = m_commands[m_currentCommandIndex].m_command;
if (!cmd->IsInterruptible()) return false;
}
for (auto iter = m_children.cbegin(); iter != m_children.cend(); iter++) {
if (!iter->m_command->IsInterruptible()) return false;
}
return true;
}
void CommandGroup::CancelConflicts(Command* command) {
for (auto childIter = m_children.begin(); childIter != m_children.end();) {
Command* child = childIter->m_command;
bool erased = false;
Command::SubsystemSet requirements = command->GetRequirements();
for (auto requirementIter = requirements.begin();
requirementIter != requirements.end(); requirementIter++) {
if (child->DoesRequire(*requirementIter)) {
child->_Cancel();
child->Removed();
childIter = m_children.erase(childIter);
erased = true;
break;
}
}
if (!erased) childIter++;
}
}
int CommandGroup::GetSize() const { return m_children.size(); }