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Previously Trigger could only be debounced on rising edges. This change preserves the default behavior but adds the capability to override it.
149 lines
4.4 KiB
C++
149 lines
4.4 KiB
C++
// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc2/command/button/Trigger.h"
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#include <frc/filter/Debouncer.h>
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#include "frc2/command/InstantCommand.h"
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using namespace frc2;
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Trigger::Trigger(const Trigger& other) = default;
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Trigger Trigger::WhenActive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
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bool pressed = m_isActive();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenActive(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhenActive(std::move(toRun),
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{requirements.begin(), requirements.end()});
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}
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Trigger Trigger::WhenActive(std::function<void()> toRun,
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wpi::span<Subsystem* const> requirements) {
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return WhenActive(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
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bool pressed = m_isActive();
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if (pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhileActiveContinous(
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std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhileActiveContinous(std::move(toRun),
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{requirements.begin(), requirements.end()});
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}
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Trigger Trigger::WhileActiveContinous(
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std::function<void()> toRun, wpi::span<Subsystem* const> requirements) {
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return WhileActiveContinous(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::WhileActiveOnce(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
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bool pressed = m_isActive();
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if (!pressedLast && pressed) {
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command->Schedule(interruptible);
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} else if (pressedLast && !pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenInactive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
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bool pressed = m_isActive();
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if (pressedLast && !pressed) {
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command->Schedule(interruptible);
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::WhenInactive(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhenInactive(std::move(toRun),
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{requirements.begin(), requirements.end()});
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}
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Trigger Trigger::WhenInactive(std::function<void()> toRun,
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wpi::span<Subsystem* const> requirements) {
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return WhenInactive(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::ToggleWhenActive(Command* command, bool interruptible) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command, interruptible]() mutable {
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bool pressed = m_isActive();
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if (!pressedLast && pressed) {
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if (command->IsScheduled()) {
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command->Cancel();
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} else {
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command->Schedule(interruptible);
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}
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::CancelWhenActive(Command* command) {
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CommandScheduler::GetInstance().AddButton(
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[pressedLast = m_isActive(), *this, command]() mutable {
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bool pressed = m_isActive();
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if (!pressedLast && pressed) {
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command->Cancel();
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}
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pressedLast = pressed;
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});
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return *this;
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}
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Trigger Trigger::Debounce(units::second_t debounceTime,
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frc::Debouncer::DebounceType type) {
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return Trigger(
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[debouncer = frc::Debouncer(debounceTime, type), *this]() mutable {
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return debouncer.Calculate(m_isActive());
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});
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}
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