mirror of
https://github.com/wpilibsuite/allwpilib
synced 2026-06-21 01:01:43 +00:00
135 lines
3.9 KiB
C++
135 lines
3.9 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <atomic>
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#include <cassert>
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#include <mutex>
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#include <thread>
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#include "Compiler.h"
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namespace wpi {
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/**
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* A spinlock mutex. Wraps std::atomic_flag in a std::mutex compatible way.
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*/
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class spinlock {
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std::atomic_flag lock_flag;
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public:
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spinlock() noexcept { lock_flag.clear(); }
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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bool try_lock() { return !lock_flag.test_and_set(std::memory_order_acquire); }
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void lock() {
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for (unsigned int i = 1; !try_lock(); ++i)
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if ((i & 0xff) == 0) std::this_thread::yield();
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}
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void unlock() { lock_flag.clear(std::memory_order_release); }
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};
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/**
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* A recursive spinlock mutex. This version uses std::atomic_flag for spin,
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* then checks the thread id for recursion. It is generally faster on desktop
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* platforms compared to recursive_spinlock2.
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*/
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class recursive_spinlock1 {
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std::atomic<std::thread::id> owner_thread_id{std::thread::id{}};
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int32_t recursive_counter{0};
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std::atomic_flag lock_flag;
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public:
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recursive_spinlock1() noexcept { lock_flag.clear(); }
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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bool try_lock() {
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if (!lock_flag.test_and_set(std::memory_order_acquire)) {
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owner_thread_id.store(std::this_thread::get_id(),
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std::memory_order_release);
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} else {
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if (owner_thread_id.load(std::memory_order_acquire) !=
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std::this_thread::get_id())
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return false;
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}
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++recursive_counter;
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return true;
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}
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void lock() {
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for (unsigned int i = 1; !try_lock(); ++i)
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if ((i & 0xffff) == 0) std::this_thread::yield();
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}
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void unlock() {
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assert(owner_thread_id.load(std::memory_order_acquire) ==
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std::this_thread::get_id());
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assert(recursive_counter > 0);
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if (--recursive_counter == 0) {
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owner_thread_id.store(std::thread::id{}, std::memory_order_release);
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lock_flag.clear(std::memory_order_release);
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}
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}
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};
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/**
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* A recursive spinlock mutex. This version spins directly on the std::atomic
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* of the thread id. It is generally faster on embedded ARM platforms such
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* as the RoboRIO and Raspberry Pi, compared to recursive_spinlock1.
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*/
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class recursive_spinlock2 {
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std::atomic<std::thread::id> owner_thread_id{std::thread::id{}};
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int32_t recursive_counter{0};
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public:
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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bool try_lock() {
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auto owner = std::thread::id{};
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auto us = std::this_thread::get_id();
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if (!owner_thread_id.compare_exchange_weak(owner, us,
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std::memory_order_acquire)) {
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if (owner != us) return false;
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}
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++recursive_counter;
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return true;
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}
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void lock() {
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for (unsigned int i = 1; !try_lock(); ++i)
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if ((i & 0xffff) == 0) std::this_thread::yield();
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}
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LLVM_ATTRIBUTE_ALWAYS_INLINE
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void unlock() {
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assert(owner_thread_id.load(std::memory_order_acquire) ==
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std::this_thread::get_id());
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assert(recursive_counter > 0);
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if (--recursive_counter == 0)
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owner_thread_id.store(std::thread::id{}, std::memory_order_release);
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}
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};
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#ifdef __arm__
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// benchmarking has shown this version to be faster on ARM, but slower on
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// windows, mac, and linux
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using recursive_spinlock = recursive_spinlock2;
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#else
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using recursive_spinlock = recursive_spinlock1;
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#endif
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} // namespace wpi
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