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allwpilib/wpilibc/src/main/native/include/frc/trajectory/TrapezoidProfile.h

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <units/units.h>
namespace frc {
/**
* A trapezoid-shaped velocity profile.
*
* While this class can be used for a profiled movement from start to finish,
* the intended usage is to filter a reference's dynamics based on trapezoidal
* velocity constraints. To compute the reference obeying this constraint, do
* the following.
*
* Initialization:
* @code{.cpp}
* TrapezoidalMotionProfile::Constraints constraints{kMaxV, kMaxA};
* double previousProfiledReference = initialReference;
* @endcode
*
* Run on update:
* @code{.cpp}
* TrapezoidalMotionProfile profile{constraints, unprofiledReference,
* previousProfiledReference};
* previousProfiledReference = profile.Calculate(timeSincePreviousUpdate);
* @endcode
*
* where `unprofiledReference` is free to change between calls. Note that when
* the unprofiled reference is within the constraints, `Calculate()` returns the
* unprofiled reference unchanged.
*
* Otherwise, a timer can be started to provide monotonic values for
* `Calculate()` and to determine when the profile has completed via
* `IsFinished()`.
*/
template <class Distance>
class TrapezoidProfile {
using Distance_t = units::unit_t<Distance>;
using Velocity =
units::compound_unit<Distance, units::inverse<units::seconds>>;
using Velocity_t = units::unit_t<Velocity>;
using Acceleration =
units::compound_unit<Velocity, units::inverse<units::seconds>>;
using Acceleration_t = units::unit_t<Acceleration>;
public:
class Constraints {
public:
Velocity_t maxVelocity{0};
Acceleration_t maxAcceleration{0};
};
class State {
public:
Distance_t position{0};
Velocity_t velocity{0};
bool operator==(const State& rhs) const {
return position == rhs.position && velocity == rhs.velocity;
}
bool operator!=(const State& rhs) const { return !(*this == rhs); }
};
/**
* Construct a TrapezoidProfile.
*
* @param constraints The constraints on the profile, like maximum velocity.
* @param goal The desired state when the profile is complete.
* @param initial The initial state (usually the current state).
*/
TrapezoidProfile(Constraints constraints, State goal,
State initial = State{Distance_t(0), Velocity_t(0)});
TrapezoidProfile(const TrapezoidProfile&) = default;
TrapezoidProfile& operator=(const TrapezoidProfile&) = default;
TrapezoidProfile(TrapezoidProfile&&) = default;
TrapezoidProfile& operator=(TrapezoidProfile&&) = default;
/**
* Calculate the correct position and velocity for the profile at a time t
* where the beginning of the profile was at time t = 0.
*
* @param t The time since the beginning of the profile.
*/
State Calculate(units::second_t t) const;
/**
* Returns the time left until a target distance in the profile is reached.
*
* @param target The target distance.
*/
units::second_t TimeLeftUntil(Distance_t target) const;
/**
* Returns the total time the profile takes to reach the goal.
*/
units::second_t TotalTime() const { return m_endDeccel; }
/**
* Returns true if the profile has reached the goal.
*
* The profile has reached the goal if the time since the profile started
* has exceeded the profile's total time.
*
* @param t The time since the beginning of the profile.
*/
bool IsFinished(units::second_t t) const { return t >= TotalTime(); }
private:
/**
* Returns true if the profile inverted.
*
* The profile is inverted if goal position is less than the initial position.
*
* @param initial The initial state (usually the current state).
* @param goal The desired state when the profile is complete.
*/
static bool ShouldFlipAcceleration(const State& initial, const State& goal) {
return initial.position > goal.position;
}
// Flip the sign of the velocity and position if the profile is inverted
State Direct(const State& in) const {
State result = in;
result.position *= m_direction;
result.velocity *= m_direction;
return result;
}
// The direction of the profile, either 1 for forwards or -1 for inverted
int m_direction;
Constraints m_constraints;
State m_initial;
State m_goal;
units::second_t m_endAccel;
units::second_t m_endFullSpeed;
units::second_t m_endDeccel;
};
} // namespace frc
#include "TrapezoidProfile.inc"