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https://github.com/wpilibsuite/allwpilib
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150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <units/units.h>
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namespace frc {
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/**
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* A trapezoid-shaped velocity profile.
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*
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* While this class can be used for a profiled movement from start to finish,
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* the intended usage is to filter a reference's dynamics based on trapezoidal
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* velocity constraints. To compute the reference obeying this constraint, do
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* the following.
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*
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* Initialization:
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* @code{.cpp}
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* TrapezoidalMotionProfile::Constraints constraints{kMaxV, kMaxA};
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* double previousProfiledReference = initialReference;
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* @endcode
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*
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* Run on update:
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* @code{.cpp}
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* TrapezoidalMotionProfile profile{constraints, unprofiledReference,
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* previousProfiledReference};
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* previousProfiledReference = profile.Calculate(timeSincePreviousUpdate);
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* @endcode
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*
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* where `unprofiledReference` is free to change between calls. Note that when
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* the unprofiled reference is within the constraints, `Calculate()` returns the
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* unprofiled reference unchanged.
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*
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* Otherwise, a timer can be started to provide monotonic values for
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* `Calculate()` and to determine when the profile has completed via
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* `IsFinished()`.
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*/
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template <class Distance>
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class TrapezoidProfile {
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using Distance_t = units::unit_t<Distance>;
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using Velocity =
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units::compound_unit<Distance, units::inverse<units::seconds>>;
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using Velocity_t = units::unit_t<Velocity>;
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using Acceleration =
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units::compound_unit<Velocity, units::inverse<units::seconds>>;
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using Acceleration_t = units::unit_t<Acceleration>;
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public:
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class Constraints {
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public:
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Velocity_t maxVelocity{0};
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Acceleration_t maxAcceleration{0};
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};
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class State {
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public:
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Distance_t position{0};
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Velocity_t velocity{0};
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bool operator==(const State& rhs) const {
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return position == rhs.position && velocity == rhs.velocity;
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}
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bool operator!=(const State& rhs) const { return !(*this == rhs); }
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};
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/**
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* Construct a TrapezoidProfile.
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*
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* @param constraints The constraints on the profile, like maximum velocity.
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* @param goal The desired state when the profile is complete.
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* @param initial The initial state (usually the current state).
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*/
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TrapezoidProfile(Constraints constraints, State goal,
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State initial = State{Distance_t(0), Velocity_t(0)});
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TrapezoidProfile(const TrapezoidProfile&) = default;
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TrapezoidProfile& operator=(const TrapezoidProfile&) = default;
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TrapezoidProfile(TrapezoidProfile&&) = default;
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TrapezoidProfile& operator=(TrapezoidProfile&&) = default;
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/**
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* Calculate the correct position and velocity for the profile at a time t
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* where the beginning of the profile was at time t = 0.
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*
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* @param t The time since the beginning of the profile.
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*/
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State Calculate(units::second_t t) const;
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/**
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* Returns the time left until a target distance in the profile is reached.
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*
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* @param target The target distance.
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*/
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units::second_t TimeLeftUntil(Distance_t target) const;
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/**
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* Returns the total time the profile takes to reach the goal.
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*/
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units::second_t TotalTime() const { return m_endDeccel; }
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/**
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* Returns true if the profile has reached the goal.
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*
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* The profile has reached the goal if the time since the profile started
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* has exceeded the profile's total time.
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*
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* @param t The time since the beginning of the profile.
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*/
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bool IsFinished(units::second_t t) const { return t >= TotalTime(); }
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private:
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/**
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* Returns true if the profile inverted.
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*
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* The profile is inverted if goal position is less than the initial position.
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*
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* @param initial The initial state (usually the current state).
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* @param goal The desired state when the profile is complete.
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*/
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static bool ShouldFlipAcceleration(const State& initial, const State& goal) {
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return initial.position > goal.position;
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}
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// Flip the sign of the velocity and position if the profile is inverted
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State Direct(const State& in) const {
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State result = in;
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result.position *= m_direction;
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result.velocity *= m_direction;
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return result;
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}
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// The direction of the profile, either 1 for forwards or -1 for inverted
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int m_direction;
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Constraints m_constraints;
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State m_initial;
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State m_goal;
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units::second_t m_endAccel;
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units::second_t m_endFullSpeed;
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units::second_t m_endDeccel;
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};
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} // namespace frc
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#include "TrapezoidProfile.inc"
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