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allwpilib/wpimath/src/main/native/cpp/controller/LTVUnicycleController.cpp
Tyler Veness fe4d12ce22 [wpimath] Add LTV controller derivations and make enums private (#4380)
The LTV differential drive controller derivation wasn't included inline
because it's too long.
2022-08-28 23:04:52 -07:00

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/controller/LTVUnicycleController.h"
#include "frc/StateSpaceUtil.h"
#include "frc/controller/LinearQuadraticRegulator.h"
#include "units/math.h"
using namespace frc;
namespace {
/**
* States of the drivetrain system.
*/
class State {
public:
/// X position in global coordinate frame.
[[maybe_unused]] static constexpr int kX = 0;
/// Y position in global coordinate frame.
static constexpr int kY = 1;
/// Heading in global coordinate frame.
static constexpr int kHeading = 2;
};
} // namespace
LTVUnicycleController::LTVUnicycleController(
units::second_t dt, units::meters_per_second_t maxVelocity)
: LTVUnicycleController{{0.0625, 0.125, 2.0}, {1.0, 2.0}, dt, maxVelocity} {
}
LTVUnicycleController::LTVUnicycleController(
const wpi::array<double, 3>& Qelems, const wpi::array<double, 2>& Relems,
units::second_t dt, units::meters_per_second_t maxVelocity) {
// The change in global pose for a unicycle is defined by the following three
// equations.
//
// ẋ = v cosθ
// ẏ = v sinθ
// θ̇ = ω
//
// Here's the model as a vector function where x = [x y θ]ᵀ and u = [v ω]ᵀ.
//
// [v cosθ]
// f(x, u) = [v sinθ]
// [ ω ]
//
// To create an LQR, we need to linearize this.
//
// [0 0 v sinθ] [cosθ 0]
// ∂f(x, u)/∂x = [0 0 v cosθ] ∂f(x, u)/∂u = [sinθ 0]
// [0 0 0 ] [ 0 1]
//
// We're going to make a cross-track error controller, so we'll apply a
// clockwise rotation matrix to the global tracking error to transform it into
// the robot's coordinate frame. Since the cross-track error is always
// measured from the robot's coordinate frame, the model used to compute the
// LQR should be linearized around θ = 0 at all times.
//
// [0 0 v sin0] [cos0 0]
// A = [0 0 v cos0] B = [sin0 0]
// [0 0 0 ] [ 0 1]
//
// [0 0 0] [1 0]
// A = [0 0 v] B = [0 0]
// [0 0 0] [0 1]
Matrixd<3, 3> A = Matrixd<3, 3>::Zero();
Matrixd<3, 2> B{{1.0, 0.0}, {0.0, 0.0}, {0.0, 1.0}};
Matrixd<3, 3> Q = frc::MakeCostMatrix(Qelems);
Matrixd<2, 2> R = frc::MakeCostMatrix(Relems);
for (auto velocity = -maxVelocity; velocity < maxVelocity;
velocity += 0.01_mps) {
// The DARE is ill-conditioned if the velocity is close to zero, so don't
// let the system stop.
if (units::math::abs(velocity) < 1e-4_mps) {
m_table.insert(velocity, Matrixd<2, 3>::Zero());
} else {
A(State::kY, State::kHeading) = velocity.value();
m_table.insert(velocity,
frc::LinearQuadraticRegulator<3, 2>{A, B, Q, R, dt}.K());
}
}
}
bool LTVUnicycleController::AtReference() const {
const auto& eTranslate = m_poseError.Translation();
const auto& eRotate = m_poseError.Rotation();
const auto& tolTranslate = m_poseTolerance.Translation();
const auto& tolRotate = m_poseTolerance.Rotation();
return units::math::abs(eTranslate.X()) < tolTranslate.X() &&
units::math::abs(eTranslate.Y()) < tolTranslate.Y() &&
units::math::abs(eRotate.Radians()) < tolRotate.Radians();
}
void LTVUnicycleController::SetTolerance(const Pose2d& poseTolerance) {
m_poseTolerance = poseTolerance;
}
ChassisSpeeds LTVUnicycleController::Calculate(
const Pose2d& currentPose, const Pose2d& poseRef,
units::meters_per_second_t linearVelocityRef,
units::radians_per_second_t angularVelocityRef) {
if (!m_enabled) {
return ChassisSpeeds{linearVelocityRef, 0_mps, angularVelocityRef};
}
m_poseError = poseRef.RelativeTo(currentPose);
const auto& K = m_table[linearVelocityRef];
Vectord<3> e{m_poseError.X().value(), m_poseError.Y().value(),
m_poseError.Rotation().Radians().value()};
Vectord<2> u = K * e;
return ChassisSpeeds{linearVelocityRef + units::meters_per_second_t{u(0)},
0_mps,
angularVelocityRef + units::radians_per_second_t{u(1)}};
}
ChassisSpeeds LTVUnicycleController::Calculate(
const Pose2d& currentPose, const Trajectory::State& desiredState) {
return Calculate(currentPose, desiredState.pose, desiredState.velocity,
desiredState.velocity * desiredState.curvature);
}
void LTVUnicycleController::SetEnabled(bool enabled) {
m_enabled = enabled;
}