Phase 2 baseline: full wiki clone with silo audit manifest
Audit summary: 2890(73), PSB(86), Hacker(40), shared(71), agent(10) Pre-migration snapshot from openclaw-wiki tag: pre-migration
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games/2024-crescendo.md
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games/2024-crescendo.md
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---
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type: game-manual
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year: 2024
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game: CRESCENDOSM
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status: historical
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source: https://firstfrc.blob.core.windows.net/frc2024/Manual/2024GameManual.pdf
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source: https://www.firstinspires.org/resource-library/frc/archived-game-documentation
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---
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# FRC 2024 — CRESCENDOSM presented by Haas
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**Season:** 2024
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**Game:** CRESCENDO
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**Field:** note-based scoring with game pieces (rings/notes)
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---
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## Game Overview
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Two alliances of 3 robots compete to score **NOTES** (game pieces) into targets on the field. Multiple scoring methods: speaker tags, amplifier, trap. Climb on stage at end.
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---
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## Game Pieces
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**NOTES** — game pieces scored in various ways:
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- Speaker tags (amp side)
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- Amplifier (human player feed)
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- Trap (end game)
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---
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## Match Structure
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| Period | Duration | Details |
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|--------|----------|---------|
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| AUTO | 15 sec | Pre-loaded notes, robot moves autonomous |
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| TELEOP | ~2 min | Driver control, scoring continuous |
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| END GAME | 30 sec | Stage climbing, trap scoring |
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---
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## Scoring Methods
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| Target | Points |
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|--------|--------|
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| Speaker tag (auto) | 5 pts |
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| Speaker tag (teleop) | 2 pts |
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| Amplifier | 1 pt |
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| Trap (end game) | 5 pts |
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---
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## Key Mechanics
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- **AMP** — side speaker target for scoring
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- **TRAP** — elevated scoring in end game
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- **STAGE** — robots climb for end game bonuses
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- **Coopertition** — alliance cooperation bonuses
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---
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## Source
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https://firstfrc.blob.core.windows.net/frc2024/Manual/2024GameManual.pdf
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games/2025-reefscape.md
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games/2025-reefscape.md
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---
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type: game-manual
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year: 2025
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game: REEFSCAPE
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status: historical
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source: https://firstfrc.blob.core.windows.net/frc2025/Manual/2025GameManual.pdf
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---
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# FRC 2025 — REEFSCAPE
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**Season:** 2025
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**Game:** REEFSCAPE
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**Scoring Elements:** CORAL and ALGAE
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---
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## Game Overview
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Two alliances of 3 robots compete to score **CORAL** on their Reef and process **ALGAE** from the opposing alliance's Reef. The field has a central Reef, Coral Stations, a Processor, and a Barge.
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---
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## Game Pieces
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| Element | Description | Scoring Location |
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|---------|-------------|-----------------|
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| **CORAL** | Main scoring element | Reef levels 1-4 |
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| **ALGAE** | Secondary element | Processor, Barge |
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---
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## Match Structure
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| Period | Duration | Details |
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|--------|----------|---------|
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| AUTO | 15 sec | Pre-loaded coral, robots score autonomously |
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| TELEOP | ~2 min | Driver control, continuous scoring |
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| END GAME | 30 sec | Handling on Reef, Barge scoring |
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---
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## Scoring Methods
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**CORAL:**
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- Scored on Reef at levels 1, 2, 3, 4 (higher = more points)
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**ALGAE:**
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- Retrieved from own Reef
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- Scored on own Barge OR
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- Processed through Processor for opposing alliance Barge
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---
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## Key Mechanics
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- **REEF** — central structure with 4 scoring levels
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- **CORAL STATION** — where robots get coral
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- **PROCESSOR** — converts algae for opposing alliance
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- **BARGE** — elevated scoring for algae
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- **HANDLING** — end game robot handling on reef structure
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---
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## Source
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https://firstfrc.blob.core.windows.net/frc2025/Manual/2025GameManual.pdf
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