Phase 2 baseline: full wiki clone with silo audit manifest

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---
type: game-manual
year: 2024
game: CRESCENDOSM
status: historical
source: https://firstfrc.blob.core.windows.net/frc2024/Manual/2024GameManual.pdf
source: https://www.firstinspires.org/resource-library/frc/archived-game-documentation
---
# FRC 2024 — CRESCENDOSM presented by Haas
**Season:** 2024
**Game:** CRESCENDO
**Field:** note-based scoring with game pieces (rings/notes)
---
## Game Overview
Two alliances of 3 robots compete to score **NOTES** (game pieces) into targets on the field. Multiple scoring methods: speaker tags, amplifier, trap. Climb on stage at end.
---
## Game Pieces
**NOTES** — game pieces scored in various ways:
- Speaker tags (amp side)
- Amplifier (human player feed)
- Trap (end game)
---
## Match Structure
| Period | Duration | Details |
|--------|----------|---------|
| AUTO | 15 sec | Pre-loaded notes, robot moves autonomous |
| TELEOP | ~2 min | Driver control, scoring continuous |
| END GAME | 30 sec | Stage climbing, trap scoring |
---
## Scoring Methods
| Target | Points |
|--------|--------|
| Speaker tag (auto) | 5 pts |
| Speaker tag (teleop) | 2 pts |
| Amplifier | 1 pt |
| Trap (end game) | 5 pts |
---
## Key Mechanics
- **AMP** — side speaker target for scoring
- **TRAP** — elevated scoring in end game
- **STAGE** — robots climb for end game bonuses
- **Coopertition** — alliance cooperation bonuses
---
## Source
https://firstfrc.blob.core.windows.net/frc2024/Manual/2024GameManual.pdf

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---
type: game-manual
year: 2025
game: REEFSCAPE
status: historical
source: https://firstfrc.blob.core.windows.net/frc2025/Manual/2025GameManual.pdf
---
# FRC 2025 — REEFSCAPE
**Season:** 2025
**Game:** REEFSCAPE
**Scoring Elements:** CORAL and ALGAE
---
## Game Overview
Two alliances of 3 robots compete to score **CORAL** on their Reef and process **ALGAE** from the opposing alliance's Reef. The field has a central Reef, Coral Stations, a Processor, and a Barge.
---
## Game Pieces
| Element | Description | Scoring Location |
|---------|-------------|-----------------|
| **CORAL** | Main scoring element | Reef levels 1-4 |
| **ALGAE** | Secondary element | Processor, Barge |
---
## Match Structure
| Period | Duration | Details |
|--------|----------|---------|
| AUTO | 15 sec | Pre-loaded coral, robots score autonomously |
| TELEOP | ~2 min | Driver control, continuous scoring |
| END GAME | 30 sec | Handling on Reef, Barge scoring |
---
## Scoring Methods
**CORAL:**
- Scored on Reef at levels 1, 2, 3, 4 (higher = more points)
**ALGAE:**
- Retrieved from own Reef
- Scored on own Barge OR
- Processed through Processor for opposing alliance Barge
---
## Key Mechanics
- **REEF** — central structure with 4 scoring levels
- **CORAL STATION** — where robots get coral
- **PROCESSOR** — converts algae for opposing alliance
- **BARGE** — elevated scoring for algae
- **HANDLING** — end game robot handling on reef structure
---
## Source
https://firstfrc.blob.core.windows.net/frc2025/Manual/2025GameManual.pdf