5.0 KiB
5.0 KiB
title, tags, type, owner, status, sources, growth
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| Choosing Gear Ratios for FRC Mechanisms |
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training-module | 2890 | active | tree |
Choosing Gear Ratios for FRC Mechanisms
Core Principle
Speed and torque are inversely proportional. A 4:1 gear reduction gives you 4× the torque but 1/4 the speed.
Gear Ratio = Driven Gear Teeth / Driver Gear Teeth
If ratio = 4:1 (input:output = 1:4):
Torque → multiplied by 4
Speed → divided by 4
The Design Process
Step 1: Define Your Goal
Ask these questions:
- What does this mechanism need to do?
- How fast does it need to move?
- How heavy is the load?
- What's the time constraint (game-specific)?
Step 2: Calculate Required Output
For each mechanism:
- Drivetrain — Key metric: top speed. Typical: 10-15 ft/s
- Elevator — Key metric: lift speed. Typical: 3-6 ft/s
- Arm — Key metric: rotation speed. Typical: 90-180°/sec
- Intake — Key metric: roll speed. Typical: fast (1-2 sec)
- Shooter — Key metric: RPM. Typical: 3000-6000 RPM
Step 3: Match Motor to Load
NEO Vortex specs (Team 2890's standard):
- Free speed: 6784 RPM
- Stall torque: 3.6 Nm (0.36 kg·m)
- Peak output: 640W
- Continuous (40A): ~375W
Work backward from desired output speed:
Required output speed = X RPM
↓
Account for mechanism reduction (belts, chains, gears)
↓
Calculate motor speed needed
↓
Find gear ratio
Drivetrain Gear Ratio Selection (Team 2890)
Team 2890 uses L1 and L3 on MK4i modules with NEO Vortex:
- L1 (8.14:1) — ~14.4 ft/s, lower torque. Use when high speed needed, less pushing.
- L3 (6.12:1) — ~12.8 ft/s, higher torque. Use when more pushing power, climbing.
L1 = faster, less torque. L3 = slower, more torque. Swap based on game demands. Field-swappable.
Mechanism Design Guidelines
Elevators / Vertical Motion
Motor → Belt reduction → Sprocket → Chain → Carriage
- Target: 3-6 ft/s vertical
- Common ratios: 4:1 to 10:1 per stage
- Watch for staging — two-stage elevators need compounding reduction
Arms / Swing Motion
Motor → Gearbox → Arm
- Target: 90-180°/sec rotation
- Consider start-up torque (gravity fight at low angle)
- PID control essential for repeatable positioning
Shooters / Flywheels
Motor → Gearbox → Wheel
- Target: 3000-6000 RPM wheel speed
- High reduction = more torque at wheel, faster spin-up
- Common ratio: 3:1 to 5:1
Intake Rollers
Motor → Direct or light reduction → Roller
- Target: Fast roll-in (under 2 seconds)
- Low reduction or direct drive works
- Rubber roller = good grip, no gear reduction needed
Motor Sizing Rules of Thumb
- Stall torque > Load torque at worst angle
- Free speed > Desired output speed by 2× minimum
- Current draw at stall < 80% of breaker rating
- Continuous torque > Average load torque
Common FRC Motor/Gearbox Pairings
- NEO Vortex — Built-in 4:1, 1696 RPM output. Drivetrain, mechanisms.
- NEO Vortex + planetary — External reduction, variable output. Elevators, arms.
- Falcon 500 — Integrated, 1680 RPM output. Drivetrain, high torque.
- Kraken X60 — Integrated, ~1680 RPM output. Newer alternative to Falcon.
The Calculation
Desired output RPM = X
Motor free RPM = 6784 (NEO Vortex)
Total reduction needed = 6784 / X
Example: Want 600 RPM output
6784 / 600 = 11.3:1 reduction needed
Split across stages:
Stage 1 (belt): 3:1
Stage 2 (gearbox): 4:1
Total = 12:1 — close to target
Signs You've Got It Wrong
- Too fast / not enough torque: Robot stalls under load, wheels slip
- Too slow / too much torque: Mechanism moves too slowly to be useful
- Motor overheating: Too much load for continuous operation — need more reduction or bigger motor
- Brownouts: Current spikes from stalling — check breaker sizing
For Team 2890 Students
When designing a mechanism:
- Define the task — what does it need to do in the game?
- Pick the motor — NEO Vortex is standard on 2890
- Calculate the speed you need — game constraints (time limits, field size)
- Work backward — gear ratio = motor speed / desired output speed
- Split across stages — belt + gearbox is easier than single-stage high ratio
- Test and tune — PID tuning can fix some speed issues, but wrong gear ratio can't be fixed with software
Related
- swerve-modules — MK4i gear options for drivetrain
- neo-vortex-motor — motor specs
- spark-flex — controller configuration
- motor-basics — understanding motor curves
Research from web search — gear ratio design for FRC mechanisms Queue: research complete — stored in wiki